Fix blit shader

feature-better-tweakables
Andrew Cassidy 4 years ago
parent f3aea02da7
commit 7495a6f509

@ -53,16 +53,17 @@ Shader "ConformalDecals/Text Blit"
v2f o; v2f o;
o.pos = UnityObjectToClipPos(vertex); o.pos = UnityObjectToClipPos(vertex);
o.uv = float4(uv0.x, uv0.y, bias, 0); o.uv = float4(uv0.x, uv0.y, bias, weight);
return o; return o;
} }
fixed4 frag (v2f i) : SV_Target { fixed4 frag (v2f i) : SV_Target {
float2 uv = i.uv.xy; float2 uv = i.uv.xy;
float bias = i.uv.z; float bias = i.uv.z;
float weight = i.uv.w;
fixed4 c = 0; fixed4 c = 0;
c.r = saturate(tex2D(_MainTex,(uv)).a - bias); c.r = saturate(tex2D(_MainTex,(uv)).a + weight);
return c; return c;
} }

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1 version https://git-lfs.github.com/spec/v1
oid sha256:4812aa47676df9378cf10c393f50aa7717018bff8605c592cc3b0fba4b241eaf oid sha256:8580f3c17793051fdc08447401fb7920665ad681ff352588508044b662a3240b
size 364943 size 364900

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