Unity serialization rules are stupid

feature-better-tweakables
Andrew Cassidy 4 years ago
parent 42e6b18845
commit 7e3f4b84ff

@ -1,11 +1,21 @@
using System;
using ConformalDecals.Util;
using TMPro;
using UnityEngine;
// ReSharper disable NonReadonlyMemberInGetHashCode
namespace ConformalDecals.Text {
public struct DecalTextStyle : IEquatable<DecalTextStyle> {
public FontStyles FontStyle { get; set; }
public class DecalTextStyle : ScriptableObject, IEquatable<DecalTextStyle> {
private FontStyles _fontStyle;
private bool _vertical;
private float _lineSpacing;
private float _characterSpacing;
public FontStyles FontStyle {
get => _fontStyle;
set => _fontStyle = value;
}
public bool Bold {
get => (FontStyle & FontStyles.Bold) != 0;
@ -39,38 +49,69 @@ namespace ConformalDecals.Text {
}
}
public bool Vertical { get; set; }
public bool Vertical {
get => _vertical;
set => _vertical = value;
}
public float LineSpacing {
get => _lineSpacing;
set => _lineSpacing = value;
}
public float LineSpacing { get; set; }
public float CharacterSpacing {
get => _characterSpacing;
set => _characterSpacing = value;
}
public float CharacterSpacing { get; set; }
public static DecalTextStyle Load(ConfigNode node) {
var style = CreateInstance<DecalTextStyle>();
style._fontStyle = (FontStyles) ParseUtil.ParseInt(node, "fontStyle", true);
style._vertical = ParseUtil.ParseBool(node, "vertical", true);
style._lineSpacing = ParseUtil.ParseFloat(node, "lineSpacing", true);
style._characterSpacing = ParseUtil.ParseFloat(node, "characterSpacing", true);
return style;
}
public ConfigNode Save() {
var node = new ConfigNode("STYLE");
node.AddValue("fontStyle", (int) _fontStyle);
node.AddValue("vertical", _vertical);
node.AddValue("lineSpacing", _lineSpacing);
node.AddValue("characterSpacing", _characterSpacing);
return node;
}
public bool Equals(DecalTextStyle other) {
return FontStyle == other.FontStyle && Vertical == other.Vertical &&
Mathf.Approximately(LineSpacing, other.LineSpacing) &&
Mathf.Approximately(CharacterSpacing, other.CharacterSpacing);
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return base.Equals(other) && _fontStyle == other._fontStyle && _vertical == other._vertical && _lineSpacing.Equals(other._lineSpacing) && _characterSpacing.Equals(other._characterSpacing);
}
public override bool Equals(object obj) {
return obj is DecalTextStyle other && Equals(other);
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((DecalTextStyle) obj);
}
public override int GetHashCode() {
unchecked {
var hashCode = (int) FontStyle;
hashCode = (hashCode * 397) ^ Vertical.GetHashCode();
hashCode = (hashCode * 397) ^ LineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ CharacterSpacing.GetHashCode();
int hashCode = base.GetHashCode();
hashCode = (hashCode * 397) ^ (int) _fontStyle;
hashCode = (hashCode * 397) ^ _vertical.GetHashCode();
hashCode = (hashCode * 397) ^ _lineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ _characterSpacing.GetHashCode();
return hashCode;
}
}
public static bool operator ==(DecalTextStyle left, DecalTextStyle right) {
return left.Equals(right);
return Equals(left, right);
}
public static bool operator !=(DecalTextStyle left, DecalTextStyle right) {
return !left.Equals(right);
return !Equals(left, right);
}
}
}
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