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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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@ -47,24 +47,22 @@ PART
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decalFront = Decal-Front
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decalBack = Decal-Back
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decalShader = ConformalDecals/Feature/Bumped
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MATERIAL
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useBaseNormal = false
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TEXTURE
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{
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shader = ConformalDecals/Feature/Bumped
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name = _Decal
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textureURL = ConformalDecals/Assets/Tortilla-diffuse
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isMain = true
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}
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TEXTURE
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{
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name = _Decal
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textureURL = ConformalDecals/Assets/Tortilla-diffuse
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isMain = true
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}
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TEXTURE
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{
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name = _BumpMap
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textureURL = ConformalDecals/Assets/Tortilla-normal
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isNormalMap = true
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}
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TEXTURE
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{
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name = _BumpMap
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textureURL = ConformalDecals/Assets/Tortilla-normal
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isNormalMap = true
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}
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}
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}
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