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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Logging refactor
dll update
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@ -202,7 +202,7 @@ namespace ConformalDecals.MaterialProperties {
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public void SetShader(string shaderName) {
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if (string.IsNullOrEmpty(shaderName)) {
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if (_shader == null) {
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Debug.Log("Using default decal shader");
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Logging.Log("Using default decal shader");
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shaderName = "ConformalDecals/Decal/Standard";
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}
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else {
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@ -211,7 +211,7 @@ namespace ConformalDecals.MaterialProperties {
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}
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if (DecalConfig.IsLegacy(shaderName, out var newShader, out var keywords)) {
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Debug.LogWarning($"[ConformalDecals] Part is using shader {shaderName}, which has been replaced by {newShader}.");
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Logging.LogWarning($"Part is using shader {shaderName}, which has been replaced by {newShader}.");
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shaderName = newShader;
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foreach (var keyword in keywords) {
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var newProperty = AddOrGetProperty<MaterialKeywordProperty>(keyword);
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