Logging refactor

dll update
This commit is contained in:
2020-09-28 01:02:17 -07:00
parent 1859e51a2e
commit 885dfb3397
11 changed files with 34 additions and 38 deletions

View File

@ -1,6 +1,7 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
@ -15,18 +16,18 @@ namespace ConformalDecals.Text {
public override IEnumerator Load(UrlDir.UrlFile urlFile, FileInfo fileInfo) {
if (_fallbackFont == null) {
_fallbackFont = Resources.FindObjectsOfTypeAll<TMP_FontAsset>().First(o => o.name == FallbackName);
if (_fallbackFont == null) Debug.LogError($"Could not find fallback font '{FallbackName}'");
if (_fallbackFont == null) Logging.LogError($"Could not find fallback font '{FallbackName}'");
}
Debug.Log($"[ConformalDecals] '{urlFile.fullPath}'");
Logging.Log($"Loading font file '{urlFile.fullPath}'");
var bundle = AssetBundle.LoadFromFile(urlFile.fullPath);
if (!bundle) {
Debug.Log($"[ConformalDecals] could not load font asset {urlFile.fullPath}");
Logging.Log($"Could not load font asset {urlFile.fullPath}");
}
else {
var loadedFonts = bundle.LoadAllAssets<TMP_FontAsset>();
foreach (var font in loadedFonts) {
Debug.Log($"[ConformalDecals] adding font {font.name}");
Logging.Log($"Adding font {font.name}");
font.fallbackFontAssets.Add(_fallbackFont);
}
}

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
@ -66,7 +67,6 @@ namespace ConformalDecals.Text {
/// Unregister a user of a piece of text
public static void UnregisterText(DecalText text) {
Debug.Log($"[ConformalDecals] Unregistering text '{text.Text}'");
if (RenderCache.TryGetValue(text, out var renderedText)) {
renderedText.UserCount--;
if (renderedText.UserCount <= 0) {
@ -78,10 +78,10 @@ namespace ConformalDecals.Text {
private void Start() {
if (_instance != null) {
Debug.Log("[ConformalDecals] Duplicate TextRenderer created???");
Logging.LogError("Duplicate TextRenderer created???");
}
Debug.Log("[ConformalDecals] Creating TextRenderer Object");
Logging.Log("Creating TextRenderer Object");
_instance = this;
DontDestroyOnLoad(gameObject);
}
@ -90,13 +90,13 @@ namespace ConformalDecals.Text {
private void Setup() {
if (_isSetup) return;
Debug.Log("[ConformalDecals] Setting Up TextRenderer Object");
Logging.Log("Setting Up TextRenderer Object");
_tmp = gameObject.AddComponent<TextMeshPro>();
_tmp.renderer.enabled = false; // dont automatically render
_blitShader = Shabby.Shabby.FindShader(ShaderName);
if (_blitShader == null) Debug.LogError($"[ConformalDecals] could not find text blit shader named '{ShaderName}'");
if (_blitShader == null) Logging.LogError($"Could not find text blit shader named '{ShaderName}'");
_isSetup = true;
}
@ -108,11 +108,6 @@ namespace ConformalDecals.Text {
return null;
}
Debug.Log($"[ConformalDecals] Starting Text Rendering Job. queue depth = {RenderJobs.Count}, cache size = {RenderCache.Count}");
foreach (var cacheitem in RenderCache) {
Debug.Log($"[ConformalDecals] Cache item: '{cacheitem.Key.Text}' with {cacheitem.Value.UserCount} users");
}
job.Start();
Texture2D texture = null;
@ -123,15 +118,10 @@ namespace ConformalDecals.Text {
if (oldRender.UserCount <= 0) {
// this is the only usage of this output, so we are free to re-render into the texture
Debug.Log("Render output is not shared with other users, so reusing texture and removing cache slot");
texture = oldRender.Texture;
RenderCache.Remove(job.OldText);
}
else {
// other things are using this render output, so decriment usercount, and we'll make a new entry instead
Debug.Log("Render output is shared with other users, so making new output");
}
}
// now that all old references are handled, begin rendering the new output
@ -210,7 +200,7 @@ namespace ConformalDecals.Text {
};
if (textureSize.x == 0 || textureSize.y == 0) {
Debug.LogWarning("[ConformalDecals] No text present or error in texture size calculation. Aborting.");
Logging.LogWarning("No text present or error in texture size calculation. Aborting.");
return new TextRenderOutput(Texture2D.blackTexture, Rect.zero);
}