Shader formatting

This commit is contained in:
2020-06-17 16:41:55 -07:00
parent 4ed4676488
commit 8acf17f189
9 changed files with 169 additions and 169 deletions

View File

@ -2,13 +2,13 @@ Shader "ConformalDecals/SelectionGlow"
{
Properties
{
[Header(Effects)]
_RimEdgeGlow("Rim Edge Glow", Range(0, 1)) = 0.45
_RimEdgePow("Rim Edge Falloff", Range(0,5)) = 5
_RimEdgeOpacity("Rim Edge Opacity", Range(0,1)) = 0.2
_RimFalloff("Rim Falloff", Range(0.01,5) ) = 0.1
_RimColor("Rim Color", Color) = (0,0,0,0)
_RimOpacity("Rim Opacity", Range(0,1)) = 0.5
[Header(Effects)]
_RimEdgeGlow("Rim Edge Glow", Range(0, 1)) = 0.45
_RimEdgePow("Rim Edge Falloff", Range(0,5)) = 5
_RimEdgeOpacity("Rim Edge Opacity", Range(0,1)) = 0.2
_RimFalloff("Rim Falloff", Range(0.01,5) ) = 0.1
_RimColor("Rim Color", Color) = (0,0,0,0)
_RimOpacity("Rim Opacity", Range(0,1)) = 0.5
}
SubShader
{
@ -17,7 +17,7 @@ Shader "ConformalDecals/SelectionGlow"
Pass
{
Blend One One
Blend One One
CGPROGRAM
#pragma vertex vert
@ -70,4 +70,4 @@ Shader "ConformalDecals/SelectionGlow"
ENDCG
}
}
}
}