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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Shader formatting
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@ -2,13 +2,13 @@ Shader "ConformalDecals/SelectionGlow"
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{
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Properties
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{
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[Header(Effects)]
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_RimEdgeGlow("Rim Edge Glow", Range(0, 1)) = 0.45
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_RimEdgePow("Rim Edge Falloff", Range(0,5)) = 5
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_RimEdgeOpacity("Rim Edge Opacity", Range(0,1)) = 0.2
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_RimFalloff("Rim Falloff", Range(0.01,5) ) = 0.1
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_RimColor("Rim Color", Color) = (0,0,0,0)
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_RimOpacity("Rim Opacity", Range(0,1)) = 0.5
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[Header(Effects)]
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_RimEdgeGlow("Rim Edge Glow", Range(0, 1)) = 0.45
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_RimEdgePow("Rim Edge Falloff", Range(0,5)) = 5
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_RimEdgeOpacity("Rim Edge Opacity", Range(0,1)) = 0.2
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_RimFalloff("Rim Falloff", Range(0.01,5) ) = 0.1
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_RimColor("Rim Color", Color) = (0,0,0,0)
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_RimOpacity("Rim Opacity", Range(0,1)) = 0.5
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}
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SubShader
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{
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@ -17,7 +17,7 @@ Shader "ConformalDecals/SelectionGlow"
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Pass
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{
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Blend One One
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Blend One One
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CGPROGRAM
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#pragma vertex vert
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@ -70,4 +70,4 @@ Shader "ConformalDecals/SelectionGlow"
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ENDCG
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}
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}
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}
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}
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