Move projection code into shared library

This commit is contained in:
2020-05-24 18:16:23 -07:00
parent f630fb2215
commit 8ca3925e04
3 changed files with 35 additions and 65 deletions

View File

@ -61,22 +61,12 @@ Shader "ConformalDecals/Paint/Diffuse"
void surf (DecalSurfaceInput IN, inout SurfaceOutput o)
{
fixed4 uv_projected = UNITY_PROJ_COORD(IN.uv_decal);
// since I cant easily affect the clamping mode in KSP, do it here
clip(uv_projected.xyz);
clip(1-uv_projected.xyz);
// clip backsides
clip(dot(_DecalNormal, IN.normal));
float2 uv_decal = TRANSFORM_TEX(uv_projected, _Decal);
float4 color = tex2D(_Decal, uv_decal);
float4 color = tex2D(_Decal, IN.uv_decal);
float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_base));
// clip alpha
clip(color.a - _Cutoff);
float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_base));
half rim = 1.0 - saturate(dot (normalize(IN.viewDir), normal));
float3 emission = (_RimColor.rgb * pow(rim, _RimFalloff)) * _RimColor.a;
@ -130,22 +120,12 @@ Shader "ConformalDecals/Paint/Diffuse"
void surf (DecalSurfaceInput IN, inout SurfaceOutput o)
{
fixed4 uv_projected = UNITY_PROJ_COORD(IN.uv_decal);
// since I cant easily affect the clamping mode in KSP, do it here
clip(uv_projected.xyz);
clip(1-uv_projected.xyz);
// clip backsides
clip(dot(_DecalNormal, IN.normal));
float2 uv_decal = TRANSFORM_TEX(uv_projected, _Decal);
float4 color = tex2D(_Decal, uv_decal);
float4 color = tex2D(_Decal, IN.uv_decal);
float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_base));
// clip alpha
clip(color.a - _Cutoff);
float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_base));
half rim = 1.0 - saturate(dot (normalize(IN.viewDir), normal));
float3 emission = (_RimColor.rgb * pow(rim, _RimFalloff)) * _RimColor.a;