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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Documentation and cleanup
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@ -9,26 +9,23 @@ namespace ConformalDecals {
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private static readonly int _decalNormalID = Shader.PropertyToID("_DecalNormal");
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private static readonly int _decalTangentID = Shader.PropertyToID("_DecalTangent");
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// Projector object data
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public Transform Projector;
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// Target object data
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public readonly Transform Target;
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public readonly Transform target;
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private readonly Renderer _targetRenderer;
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private readonly Mesh _targetMesh;
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private bool _projectionEnabled;
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// property block
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public readonly MaterialPropertyBlock DecalMPB;
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public readonly MaterialPropertyBlock decalMPB;
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public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh, MaterialPropertyCollection properties) {
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Target = targetRenderer.transform;
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target = targetRenderer.transform;
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_targetRenderer = targetRenderer;
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_targetMesh = targetMesh;
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var targetMaterial = targetRenderer.sharedMaterial;
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DecalMPB = new MaterialPropertyBlock();
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decalMPB = new MaterialPropertyBlock();
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if (properties.UseBaseNormal) {
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var normalSrcID = Shader.PropertyToID(properties.BaseNormalSrc);
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@ -38,37 +35,37 @@ namespace ConformalDecals {
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var normal = targetMaterial.GetTexture(normalSrcID);
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if (normal != null) {
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DecalMPB.SetTexture(normalDestID, targetMaterial.GetTexture(normalSrcID));
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decalMPB.SetTexture(normalDestID, targetMaterial.GetTexture(normalSrcID));
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var normalScale = targetMaterial.GetTextureScale(normalSrcID);
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var normalOffset = targetMaterial.GetTextureOffset(normalSrcID);
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DecalMPB.SetVector(normalDestIDST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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decalMPB.SetVector(normalDestIDST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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}
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}
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}
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public void Project(Matrix4x4 orthoMatrix, Bounds projectorBounds) {
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var projectorToTargetMatrix = Target.worldToLocalMatrix * Projector.localToWorldMatrix;
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public void Project(Matrix4x4 orthoMatrix, Bounds projectorBounds, Transform projector) {
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var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
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var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
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var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
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var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
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DecalMPB.SetMatrix(_projectionMatrixID, projectionMatrix);
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DecalMPB.SetVector(_decalNormalID, decalNormal);
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DecalMPB.SetVector(_decalTangentID, decalTangent);
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decalMPB.SetMatrix(_projectionMatrixID, projectionMatrix);
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decalMPB.SetVector(_decalNormalID, decalNormal);
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decalMPB.SetVector(_decalTangentID, decalTangent);
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var targetBounds = new OrientedBounds(Target.localToWorldMatrix, _targetRenderer.bounds);
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var targetBounds = new OrientedBounds(target.localToWorldMatrix, _targetRenderer.bounds);
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_projectionEnabled = targetBounds.Intersects(projectorBounds);
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}
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public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
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if (_projectionEnabled) {
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DecalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
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DecalMPB.SetColor(PropertyIDs._RimFalloff, partMPB.GetColor(PropertyIDs._RimFalloff));
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decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
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decalMPB.SetColor(PropertyIDs._RimFalloff, partMPB.GetColor(PropertyIDs._RimFalloff));
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Graphics.DrawMesh(_targetMesh, Target.localToWorldMatrix, decalMaterial, 0, camera, 0, DecalMPB, ShadowCastingMode.Off, true);
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Graphics.DrawMesh(_targetMesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, decalMPB, ShadowCastingMode.Off, true);
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return true;
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}
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