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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-06-11 05:54:07 +00:00
Hopefully fix decals when used with certain parts
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76b01e9d18
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@ -59,7 +59,7 @@ Shader "ConformalDecals/Feature/Bumped"
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void surf (DecalSurfaceInput IN, inout SurfaceOutput o)
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{
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float4 color = tex2D(_Decal, IN.uv_decal);
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float3 normal = UnpackNormal(tex2D(_DecalBumpMap, IN.uv_bump));
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float3 normal = UnpackNormalDXT5nm(tex2D(_DecalBumpMap, IN.uv_bump));
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#ifdef DECAL_PROJECT
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// clip alpha
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@ -218,7 +218,7 @@ fixed4 frag_forward(v2f IN) : SV_Target
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#ifdef DECAL_PREVIEW
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i.normal = fixed3(0,0,1);
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#else
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i.normal = UnpackNormal(tex2D(_BumpMap, IN.uv_base));
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i.normal = UnpackNormalDXT5nm(tex2D(_BumpMap, IN.uv_base));
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#endif //DECAL_PREVIEW
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#endif //DECAL_BASE_NORMAL
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c457b66439feef01196217745d2e5ac706fae8cc7132857d4c27669b00479ddd
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size 128306
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oid sha256:e5aa83880f2762e2ee155b1d1fa4f8d1ccd7e23f524b554d005cd062e07e7509
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size 127217
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