Remove call to get_dataPath from constructor

Fixes error in development build of KSP
feature-better-tweakables
Andrew Cassidy 4 years ago
parent ef90f73288
commit 98a790630e

@ -5,8 +5,8 @@ using UnityEngine.UI;
namespace ConformalDecals.UI {
[KSPAddon(KSPAddon.Startup.Instantly, true)]
public class UILoader : MonoBehaviour {
private static readonly string Path = KSPUtil.ApplicationRootPath + "GameData/ConformalDecals/Resources/";
private static string _path;
private static GameObject _textEntryPrefab;
private static GameObject _fontMenuPrefab;
private static GameObject _colorPickerPrefab;
@ -16,7 +16,8 @@ namespace ConformalDecals.UI {
public static GameObject ColorPickerPrefab => _colorPickerPrefab;
private void Awake() {
var prefabs = AssetBundle.LoadFromFile(Path + "ui.conformaldecals");
_path = KSPUtil.ApplicationRootPath + "GameData/ConformalDecals/Resources/";
var prefabs = AssetBundle.LoadFromFile(_path + "ui.conformaldecals");
_textEntryPrefab = prefabs.LoadAsset("TextEntryPanel") as GameObject;
_fontMenuPrefab = prefabs.LoadAsset("FontMenuPanel") as GameObject;

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