Tweak and compile shaders

pull/21/head
Andrew Cassidy 4 years ago
parent 8fe2756213
commit a074257314
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -25,7 +25,7 @@ Shader "ConformalDecals/Decal/Standard"
}
SubShader
{
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true" "DisableBatching" = "true"}
Cull [_Cull]
Ztest LEqual
@ -40,6 +40,7 @@ Shader "ConformalDecals/Decal/Standard"
#pragma fragment frag_forward
#pragma multi_compile_fwdbase nolightmap nodirlightmap nodynlightmap
#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
#pragma multi_compile_local __ DECAL_PREVIEW
#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
#pragma multi_compile_local __ DECAL_SPECMAP
@ -65,6 +66,7 @@ Shader "ConformalDecals/Decal/Standard"
#pragma fragment frag_forward
#pragma multi_compile_fwdadd nolightmap nodirlightmap nodynlightmap
#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
#pragma multi_compile_local __ DECAL_PREVIEW
#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
#pragma multi_compile_local __ DECAL_SPECMAP

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0f28c5cee84474aed6d74cb4d6be9a996ae8bc8791b60d12009605f3dc913d65
size 170325
oid sha256:500f84a610c52edfa15d1629433e3cede58ca2ad8c1a94c2171e8d8ea8009218
size 570981

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