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Add localization
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11
Distribution/GameData/ConformalDecals/Localization/en-us.cfg
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11
Distribution/GameData/ConformalDecals/Localization/en-us.cfg
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Localization
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{
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en-us
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{
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#LOC_ConformalDecals_gui_scale = Scale
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#LOC_ConformalDecals_gui_depth = Depth
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#LOC_ConformalDecals_gui_opacity = Opacity
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#LOC_ConformalDecals_gui_cutoff = Cutoff
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#LOC_ConformalDecals_gui_aspect-ratio = Aspect Ratio
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}
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}
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@ -10,15 +10,23 @@ namespace ConformalDecals {
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[KSPField] public string decalModelTransform = "";
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[KSPField] public string decalProjectorTransform = "";
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[KSPField(guiName = "Scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(minValue = 0.05f, maxValue = 4f, stepIncrement = 0.05f)]
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public float scale = 1.0f;
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[KSPField(guiName = "Depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(minValue = 0.05f, maxValue = 4f, stepIncrement = 0.05f)]
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public float depth = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(minValue = 0.05f, maxValue = 4f, stepIncrement = 0.05f)]
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public float opacity= 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(minValue = 0.05f, maxValue = 4f, stepIncrement = 0.05f)]
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public float cutoff = 0.5f;
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[KSPField(guiActive = true, guiFormat = "F2", guiName = "Aspect Ratio")]
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[KSPField(guiName = "#LOC_ConformalDecals_gui-aspectratio", guiActive = true, guiFormat = "F2")]
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public float aspectRatio = 1.0f;
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[KSPField] public MaterialPropertyCollection materialProperties;
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