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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Cleanup and check if material should inherit base normals
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parent
a90d24c141
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -32,28 +32,28 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Assembly-CSharp.dll</HintPath>
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<HintPath>dlls/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Shabby.dll</HintPath>
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<HintPath>dlls/Shabby.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System"/>
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<Reference Include="System.Core"/>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.dll</HintPath>
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<HintPath>dlls/UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MaterialModifiers\ColorMaterialProperty.cs" />
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<Compile Include="MaterialModifiers\FloatMaterialProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs" />
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<Compile Include="MaterialModifiers\TextureMaterialProperty.cs" />
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<Compile Include="ModuleConformalDecal.cs" />
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<Compile Include="Logging.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="MaterialModifiers\ColorMaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\FloatMaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\MaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs"/>
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<Compile Include="MaterialModifiers\TextureMaterialProperty.cs"/>
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<Compile Include="ModuleConformalDecal.cs"/>
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<Compile Include="Logging.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<PropertyGroup>
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<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/Releases/ConformalDecals/Gamedata'"</PostBuildEvent>
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</PropertyGroup>
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@ -56,10 +56,10 @@ namespace ConformalDecals.MaterialModifiers {
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}
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else {
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if (valueString == null)
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throw new FormatException($"Missing {typeof(T)} value {valueName} in property '{PropertyName}'");
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throw new FormatException($"Missing {typeof(T)} value for {valueName} in property '{PropertyName}'");
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if (valueString == string.Empty)
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throw new FormatException($"Empty {typeof(T)} value {valueName} in property '{PropertyName}'");
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throw new FormatException($"Empty {typeof(T)} value for {valueName} in property '{PropertyName}'");
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}
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if (tryParse(valueString, out var value)) {
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@ -71,7 +71,7 @@ namespace ConformalDecals.MaterialModifiers {
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}
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else {
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throw new FormatException($"Improperly formatted {typeof(T)} value {valueName} in property '{PropertyName}'");
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throw new FormatException($"Improperly formatted {typeof(T)} value for {valueName} in property '{PropertyName}' : '{valueString}");
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}
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}
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}
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@ -7,10 +7,15 @@ namespace ConformalDecals.MaterialModifiers {
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public Shader ShaderRef { get; }
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public TextureMaterialProperty MainTextureMaterial { get; }
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private List<MaterialProperty> _materialModifiers;
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public bool UseBaseNormal { get; }
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private List<MaterialProperty> _materialModifiers;
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private List<TextureMaterialProperty> _texturePropertyMaterialModifiers;
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public MaterialPropertyCollection(ConfigNode node) {
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_materialModifiers = new List<MaterialProperty>();
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_texturePropertyMaterialModifiers = new List<TextureMaterialProperty>();
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var shaderString = node.GetValue("shader");
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if (shaderString == null)
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@ -19,14 +24,26 @@ namespace ConformalDecals.MaterialModifiers {
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if (shaderString == string.Empty)
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throw new FormatException("Empty shader name in material");
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_materialModifiers = new List<MaterialProperty>();
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_texturePropertyMaterialModifiers = new List<TextureMaterialProperty>();
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//TODO: USE SHABBY PROVIDED METHOD HERE INSTEAD
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ShaderRef = Shader.Find(shaderString);
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if (ShaderRef == null) throw new FormatException($"Shader not found: {shaderString}");
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var useBaseNormalString = node.GetValue("useBaseNormal");
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if (useBaseNormalString != null) {
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if (bool.TryParse(useBaseNormalString, out var useBaseNormalRef)) {
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UseBaseNormal = useBaseNormalRef;
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}
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else {
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throw new FormatException($"Improperly formatted bool value for 'useBaseNormal' : {useBaseNormalString}");
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}
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}
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else {
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UseBaseNormal = false;
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}
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foreach (ConfigNode propertyNode in node.nodes) {
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try {
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MaterialProperty property;
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