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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
use URL-style string escaping
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@ -91,7 +91,6 @@
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<Compile Include="Text/TextRenderer.cs" />
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<Compile Include="Text/DecalText.cs" />
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<Compile Include="Text\DecalTextStyle.cs" />
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<Compile Include="Text\TextEncoder.cs" />
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<Compile Include="Text\TextRenderOutput.cs" />
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<Compile Include="Text\TextRenderJob.cs" />
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<Compile Include="UI/ColorPickerController.cs" />
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@ -1,4 +1,5 @@
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using System.Collections;
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using System.Net;
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using ConformalDecals.MaterialProperties;
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using ConformalDecals.Text;
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using ConformalDecals.UI;
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@ -27,7 +28,7 @@ namespace ConformalDecals {
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[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-text", guiActive = false, guiActiveEditor = true)]
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public void SetText() {
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if (_textEntryController == null) {
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_textEntryController = TextEntryController.Create(text, _font, _style, lineSpacingRange, charSpacingRange, OnTextUpdate);
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_textEntryController = TextEntryController.Create(_text, _font, _style, lineSpacingRange, charSpacingRange, OnTextUpdate);
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}
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else {
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_textEntryController.Close();
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@ -75,6 +76,7 @@ namespace ConformalDecals {
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}
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}
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private string _text;
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private DecalTextStyle _style;
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private DecalFont _font;
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private Color32 _fillColor;
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@ -99,7 +101,6 @@ namespace ConformalDecals {
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public override void OnLoad(ConfigNode node) {
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base.OnLoad(node);
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OnAfterDeserialize();
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text = TextEncoder.Decode(text);
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if (HighLogic.LoadedSceneIsGame) {
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// For some reason, rendering doesnt work right on the first frame a scene is loaded
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@ -113,7 +114,6 @@ namespace ConformalDecals {
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}
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public override void OnSave(ConfigNode node) {
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text = TextEncoder.Encode(text);
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OnBeforeSerialize();
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base.OnSave(node);
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}
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@ -132,7 +132,7 @@ namespace ConformalDecals {
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}
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public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
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text = newText;
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_text = newText;
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_font = newFont;
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_style = newStyle;
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UpdateTextRecursive();
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@ -203,6 +203,7 @@ namespace ConformalDecals {
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}
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public void OnBeforeSerialize() {
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text = WebUtility.UrlEncode(_text);
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fontName = _font.Name;
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style = (int) _style.FontStyle;
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vertical = _style.Vertical;
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@ -213,6 +214,7 @@ namespace ConformalDecals {
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}
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public void OnAfterDeserialize() {
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_text = WebUtility.UrlDecode(text);
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_font = DecalConfig.GetFont(fontName);
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_style = new DecalTextStyle((FontStyles) style, vertical, lineSpacing, charSpacing);
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@ -247,7 +249,7 @@ namespace ConformalDecals {
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foreach (var counterpart in part.symmetryCounterparts) {
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var decal = counterpart.GetComponent<ModuleConformalText>();
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decal.text = text;
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decal._text = _text;
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decal._font = _font;
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decal._style = _style;
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@ -264,7 +266,7 @@ namespace ConformalDecals {
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private void UpdateText() {
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// Render text
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var newText = new DecalText(text, _font, _style);
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var newText = new DecalText(_text, _font, _style);
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var output = TextRenderer.UpdateTextNow(_currentText, newText);
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_currentText = newText;
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@ -1,31 +0,0 @@
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using System.Collections.Generic;
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using System.Text;
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namespace ConformalDecals.Text {
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public static class TextEncoder {
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private static readonly Dictionary<string, string> _escapeSequences = new Dictionary<string, string>() {
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{"\n", "\\n"},
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{"\\", "\\\\"},
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{"/", "\\/"},
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{"=", "\\="}
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};
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public static string Encode(string input) {
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var builder = new StringBuilder(input);
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foreach (var escapePair in _escapeSequences) {
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builder.Replace(escapePair.Key, escapePair.Value);
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}
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return builder.ToString();
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}
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public static string Decode(string input) {
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var builder = new StringBuilder(input);
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foreach (var escapePair in _escapeSequences) {
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builder.Replace(escapePair.Value, escapePair.Key);
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}
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return builder.ToString();
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}
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}
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}
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