Fix text rendering again, but break bold text again

feature-better-tweakables
Andrew Cassidy 4 years ago
parent 53f8e74836
commit ae351c021f

@ -78,7 +78,7 @@ namespace ConformalDecals {
private ColorPickerController _outlineColorPickerController;
private MaterialTextureProperty _decalTextureProperty;
private MaterialFloatProperty _decalTextWeightProperty;
private MaterialFloatProperty _decalTextWeightProperty;
private MaterialKeywordProperty _fillEnabledProperty;
private MaterialColorProperty _fillColorProperty;
@ -93,7 +93,7 @@ namespace ConformalDecals {
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
OnAfterDeserialize();
UpdateTextRecursive();
}
@ -104,13 +104,13 @@ namespace ConformalDecals {
public override void OnStart(StartState state) {
base.OnStart(state);
UpdateTextRecursive();
}
public override void OnAwake() {
base.OnAwake();
_decalTextureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
_decalTextWeightProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_Weight");
@ -121,7 +121,7 @@ namespace ConformalDecals {
_outlineColorProperty = materialProperties.AddOrGetProperty<MaterialColorProperty>("_OutlineColor");
_outlineWidthProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_OutlineWidth");
}
public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
text = newText;
_font = newFont;
@ -152,30 +152,28 @@ namespace ConformalDecals {
}
public void OnFillToggle(BaseField field, object obj) {
if (!fillEnabled && !outlineEnabled) {
outlineEnabled = true;
OnOutlineToggle(field, obj);
}
// fill and outline cant both be disabled
outlineEnabled = outlineEnabled || (!outlineEnabled && !fillEnabled);
UpdateTweakables();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.fillEnabled = fillEnabled;
decal.outlineEnabled = outlineEnabled;
decal.UpdateTweakables();
}
}
public void OnOutlineToggle(BaseField field, object obj) {
if (!fillEnabled && !outlineEnabled) {
fillEnabled = true;
OnFillToggle(field, obj);
}
// fill and outline cant both be disabled
fillEnabled = fillEnabled || (!fillEnabled && !outlineEnabled);
UpdateTweakables();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.fillEnabled = fillEnabled;
decal.outlineEnabled = outlineEnabled;
decal.UpdateTweakables();
}
@ -206,7 +204,7 @@ namespace ConformalDecals {
public override void OnDestroy() {
if (_currentText != null) TextRenderer.UnregisterText(_currentText);
base.OnDestroy();
}
@ -215,7 +213,7 @@ namespace ConformalDecals {
if (_textEntryController != null) _textEntryController.OnClose();
if (_fillColorPickerController != null) _fillColorPickerController.OnClose();
if (_outlineColorPickerController != null) _outlineColorPickerController.OnClose();
base.OnDetach();
}
@ -251,8 +249,7 @@ namespace ConformalDecals {
public void UpdateTexture(TextRenderOutput output) {
_decalTextureProperty.Texture = output.Texture;
_decalTextureProperty.SetTile(output.Window);
_decalTextWeightProperty.value = output.Weight;
UpdateMaterials();
UpdateScale();
}
@ -269,22 +266,17 @@ namespace ConformalDecals {
}
protected override void UpdateTweakables() {
Debug.Log($"Fields is null: {Fields == null}");
Debug.Log($"Actions is null: {Actions == null}");
var fillEnabledField = Fields[nameof(fillEnabled)];
var fillColorAction = Actions["SetFillColor"];
var fillColorEvent = Events["SetFillColor"];
var outlineEnabledField = Fields[nameof(outlineEnabled)];
var outlineWidthField = Fields[nameof(outlineWidth)];
var outlineColorAction = Actions["SetOutlineColor"];
Debug.Log($"outlineColorAction is null: {outlineColorAction == null}");
var outlineColorEvent = Events["SetOutlineColor"];
// fillColorAction.activeEditor = fillEnabled;
// outlineWidthField.guiActiveEditor = outlineEnabled;
// outlineColorAction.activeEditor = outlineEnabled;
fillColorEvent.guiActiveEditor = fillEnabled;
outlineWidthField.guiActiveEditor = outlineEnabled;
outlineColorEvent.guiActiveEditor = outlineEnabled;
Debug.Log("Fart");
((UI_Toggle) fillEnabledField.uiControlEditor).onFieldChanged = OnFillToggle;
((UI_Toggle) outlineEnabledField.uiControlEditor).onFieldChanged = OnOutlineToggle;
((UI_FloatRange) outlineWidthField.uiControlEditor).onFieldChanged = OnOutlineWidthUpdate;

@ -21,6 +21,7 @@ namespace ConformalDecals.Text {
}
public DecalText(string text, DecalFont font, DecalTextStyle style) {
if (font == null) throw new ArgumentNullException(nameof(font));
Text = text;
Font = font;
Style = style;

@ -6,14 +6,11 @@ namespace ConformalDecals.Text {
public Rect Window { get; private set; }
public float Weight { get; private set; }
public int UserCount { get; set; }
public TextRenderOutput(Texture2D texture, Rect window, float weight) {
public TextRenderOutput(Texture2D texture, Rect window) {
Texture = texture;
Window = window;
Weight = weight;
}
}
}

@ -1,4 +1,5 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
@ -32,7 +33,7 @@ namespace ConformalDecals.Text {
private bool _isSetup;
private TextMeshPro _tmp;
private Material _blitMaterial;
private Shader _blitShader;
private static readonly Dictionary<DecalText, TextRenderOutput> RenderCache = new Dictionary<DecalText, TextRenderOutput>();
private static readonly Queue<TextRenderJob> RenderJobs = new Queue<TextRenderJob>();
@ -44,10 +45,10 @@ namespace ConformalDecals.Text {
RenderJobs.Enqueue(job);
return job;
}
public static TextRenderOutput UpdateTextNow(DecalText oldText, DecalText newText) {
if (newText == null) throw new ArgumentNullException(nameof(newText));
return Instance.RunJob(new TextRenderJob(oldText, newText, null), out _);
}
@ -91,7 +92,7 @@ namespace ConformalDecals.Text {
var shader = Shabby.Shabby.FindShader(BlitShader);
if (shader == null) Debug.LogError($"[ConformalDecals] could not find text blit shader named '{shader}'");
_blitMaterial = new Material(Shabby.Shabby.FindShader(BlitShader));
_blitShader = Shabby.Shabby.FindShader(BlitShader);
_isSetup = true;
}
@ -146,6 +147,11 @@ namespace ConformalDecals.Text {
}
public TextRenderOutput RenderText(DecalText text, Texture2D texture) {
if (text == null) throw new ArgumentNullException(nameof(text));
if (_tmp == null) throw new InvalidOperationException("TextMeshPro object not yet created.");
Debug.Log($"[ConformalDecals] rendering text '{text.Text}' in {text.Font.Name}");
// SETUP TMP OBJECT FOR RENDERING
_tmp.text = text.FormattedText;
_tmp.font = text.Font.FontAsset;
@ -157,33 +163,54 @@ namespace ConformalDecals.Text {
_tmp.enableKerning = true;
_tmp.enableWordWrapping = false;
_tmp.overflowMode = TextOverflowModes.Overflow;
_tmp.alignment = TextAlignmentOptions.Center | TextAlignmentOptions.Baseline;
_tmp.alignment = TextAlignmentOptions.Center;
_tmp.fontSize = FontSize;
// CALCULATE FONT WEIGHT
float weight = 0;
if (text.Style.Bold && text.Font.FontAsset.fontWeights[7].regularTypeface == null) {
weight = text.Font.FontAsset.boldStyle;
}
// SETUP BLIT MATERIAL
_blitMaterial.SetTexture(PropertyIDs._MainTex, text.Font.FontAsset.atlas);
// GENERATE MESH
_tmp.ForceMeshUpdate();
var mesh = _tmp.mesh;
mesh.RecalculateBounds();
var bounds = mesh.bounds;
var meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
var meshes = new Mesh[meshFilters.Length];
var materials = new Material[meshFilters.Length];
var bounds = new Bounds();
Debug.Log($"meshFilter count: {meshFilters.Length}");
// SETUP MATERIALS AND BOUNDS
for (int i = 0; i < meshFilters.Length; i++) {
var renderer = meshFilters[i].gameObject.GetComponent<MeshRenderer>();
meshes[i] = meshFilters[i].mesh;
meshes[i].RecalculateBounds();
materials[i] = Instantiate(renderer.material);
materials[i].shader = _blitShader;
if (renderer == null) throw new FormatException($"Object {meshFilters[i].gameObject.name} has filter but no renderer");
if (meshes[i] == null) throw new FormatException($"Object {meshFilters[i].gameObject.name} has a null mesh");
if (i == 0) {
bounds = meshes[i].bounds;
}
else {
bounds.Encapsulate(meshes[i].bounds);
}
}
// CALCULATE SIZES
var size = bounds.size * PixelDensity;
var textureSize = new Vector2Int {
x = Mathf.NextPowerOfTwo((int) size.x),
y = Mathf.NextPowerOfTwo((int) size.y)
};
if (textureSize.x == 0 || textureSize.y == 0) {
Debug.LogWarning("[ConformalDecals] No text present or error in texture size calculation. Aborting.");
return new TextRenderOutput(Texture2D.blackTexture, Rect.zero);
}
Debug.Log($"Texture size: {textureSize}");
// make sure texture isnt too big, scale it down if it is
// this is just so you dont crash the game by pasting in the entire script of The Bee Movie
if (textureSize.x > MaxTextureSize) {
@ -204,9 +231,8 @@ namespace ConformalDecals.Text {
size = size * sizeRatio,
center = (Vector2) textureSize / 2
};
Debug.Log($"Window size: {window.size}");
Debug.Log($"Texture size: {textureSize}");
// SETUP TEXTURE
if (texture == null) {
@ -230,8 +256,14 @@ namespace ConformalDecals.Text {
GL.PushMatrix();
GL.LoadProjectionMatrix(matrix);
GL.Clear(false, true, Color.black);
_blitMaterial.SetPass(0);
Graphics.DrawMeshNow(mesh, Matrix4x4.identity);
for (var i = 0; i < meshes.Length; i++) {
if (meshes[i].vertexCount >= 3) {
materials[i].SetPass(0);
Graphics.DrawMeshNow(meshes[i], Matrix4x4.identity);
}
}
GL.PopMatrix();
// COPY TEXTURE BACK INTO RAM
@ -242,7 +274,12 @@ namespace ConformalDecals.Text {
// RELEASE RENDERTEX
RenderTexture.ReleaseTemporary(renderTex);
return new TextRenderOutput(texture, window, weight);
// CLEAR SUBMESHES
for (int i = 0; i < transform.childCount; i++) {
Destroy(transform.GetChild(i).gameObject);
}
return new TextRenderOutput(texture, window);
}
}
}
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