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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Use bounds to choose projection targets
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@ -142,6 +142,7 @@ namespace ConformalDecals {
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private Material _decalMaterial;
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private Material _previewMaterial;
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private BoxCollider _boundsCollider;
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internal bool _shouldRender;
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@ -320,6 +321,8 @@ namespace ConformalDecals {
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var boundsBehaviour = decalBoundsTransform.gameObject.AddComponent<DecalBoundsBehaviour>();
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boundsBehaviour.decalRenderer = this;
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_boundsCollider = decalBoundsTransform.GetComponent<BoxCollider>();
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UpdateMaterials();
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if (HighLogic.LoadedSceneIsGame) {
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@ -481,7 +484,7 @@ namespace ConformalDecals {
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// update projection
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foreach (var target in _targets) {
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target.Project(_orthoMatrix, decalProjectorTransform, useBaseNormal);
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target.Project(_orthoMatrix, decalProjectorTransform, _boundsCollider.bounds, useBaseNormal);
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}
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}
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else {
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@ -20,30 +20,35 @@ namespace ConformalDecals {
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_decalMPB = new MaterialPropertyBlock();
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}
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public void Project(Matrix4x4 orthoMatrix, Transform projector, bool useBaseNormal) {
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_projectionEnabled = true;
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public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectorBounds, bool useBaseNormal) {
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var targetMaterial = _targetRenderer.sharedMaterial;
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var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
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if (projectorBounds.Intersects(_targetRenderer.bounds)) {
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_projectionEnabled = true;
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var targetMaterial = _targetRenderer.sharedMaterial;
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var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
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var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
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var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
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var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
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var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
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var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
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var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
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_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
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_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
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_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
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_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
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_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
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_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
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if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
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if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
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var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
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var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
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var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
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var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
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_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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}
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else {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
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}
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}
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else {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
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_projectionEnabled = false;
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}
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}
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