Shader fixes and cleanup

This commit is contained in:
2020-05-24 16:05:29 -07:00
parent bd83729e5a
commit b10660cc2c
2 changed files with 41 additions and 24 deletions

View File

@ -52,7 +52,7 @@ Shader "ConformalDecals/Feature/Bumped"
float4 color = tex2D(_Decal, projUV);
float3 normal = UnpackNormal(tex2D(_DecalBumpMap, projUV));
//clip(color.a - _Cutoff);
clip(color.a - _Cutoff);
o.Normal = normal;
o.Albedo = color.rgb;
@ -99,7 +99,7 @@ Shader "ConformalDecals/Feature/Bumped"
float4 color = tex2D(_Decal, projUV);
float3 normal = UnpackNormal(tex2D(_DecalBumpMap, projUV));
//clip(color.a - _Cutoff);
clip(color.a - _Cutoff);
o.Normal = normal;
o.Albedo = color.rgb;