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Remove debug logging statements
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@ -645,8 +645,6 @@ namespace ConformalDecals {
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protected void UpdatePartTarget(Part targetPart, Bounds projectionBounds) {
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if (targetPart.GetComponent<ModuleConformalDecal>() != null) return; // skip other decals
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this.Log($"Updating projection onto part {targetPart.name}");
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if (!_targets.TryGetValue(targetPart, out var target)) {
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var rendererList = targetPart.FindModelComponents<MeshRenderer>();
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@ -659,8 +657,6 @@ namespace ConformalDecals {
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}
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}
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this.Log($"valid target: {targetPart.name}");
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target.Project(_orthoMatrix, decalProjectorTransform, projectionBounds);
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}
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