Fix text rendering for some non-ascii strings

This commit is contained in:
2020-12-17 16:14:33 -08:00
parent b634eb1e8e
commit bf8e98caf0
6 changed files with 54 additions and 44 deletions

View File

@ -30,6 +30,8 @@ public class TextRenderTest : MonoBehaviour {
Debug.Log("starting...");
StartCoroutine(OnRender());
var thing = new GameObject();
thing.AddComponent<TextMeshPro>();
}
// Update is called once per frame