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Clear rendertex because KSP wont
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{
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{
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"MAJOR":0,
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"MAJOR":0,
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"MINOR":2,
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"MINOR":2,
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"PATCH":3,
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"PATCH":4,
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"BUILD":1
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"BUILD":0
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},
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},
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"KSP_VERSION":
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"KSP_VERSION":
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{
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{
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# Conformal Decals v0.2.3
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# Conformal Decals v0.2.4
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[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
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[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
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![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
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![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
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@ -272,6 +272,7 @@ namespace ConformalDecals.Text {
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}
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}
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}
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}
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GL.Clear(false, true, Color.black); //KSP doesnt clear render textures before using them so we need to clear afterwards, as well. Thanks Squad.
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GL.PopMatrix();
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GL.PopMatrix();
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// COPY TEXTURE BACK INTO RAM
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// COPY TEXTURE BACK INTO RAM
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@ -1,3 +1,7 @@
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v0.2.4
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- Fixes:
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- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
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v0.2.3
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v0.2.3
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------
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------
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- Fixes:
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- Fixes:
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