Disable collision in flight scene

feature-multiSDF
Andrew Cassidy 4 years ago
parent 7487d3fb04
commit d8087cce3a

@ -17,45 +17,21 @@ namespace ConformalDecals {
// CONFIGURABLE VALUES
/// <summary>
/// Shader name. Should be one that supports decal projection.
/// </summary>
[KSPField] public string shader = "ConformalDecals/Paint/Diffuse";
/// <summary>
/// Decal front transform name. Required
/// </summary>
[KSPField] public string decalFront = "Decal-Front";
/// <summary>
/// Decal back transform name. Required if <see cref="updateBackScale"/> is true.
/// </summary>
[KSPField] public string decalBack = "Decal-Back";
/// <summary>
/// Decal model transform name. Is rescaled to preview the decal scale when unattached.
/// </summary>
/// <remarks>
/// If unspecified, the decal front transform is used instead.
/// </remarks>
[KSPField] public string decalModel = "Decal-Model";
/// <summary>
/// Decal projector transform name. The decal will project along the +Z axis of this transform.
/// </summary>
/// <remarks>
/// if unspecified, the part "model" transform will be used instead.
/// </remarks>
[KSPField] public string decalFront = "Decal-Front";
[KSPField] public string decalBack = "Decal-Back";
[KSPField] public string decalModel = "Decal-Model";
[KSPField] public string decalProjector = "Decal-Projector";
[KSPField] public string decalCollider = "Decal-Collider";
[KSPField] public string decalCollider = "Decal-Collider";
// Parameters
[KSPField] public bool scaleAdjustable = true;
[KSPField] public float defaultScale = 1;
[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
[KSPField] public bool scaleAdjustable = true;
[KSPField] public float defaultScale = 1;
[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
[KSPField] public bool depthAdjustable = true;
[KSPField] public float defaultDepth = 0.1f;
@ -77,45 +53,28 @@ namespace ConformalDecals {
[KSPField] public Vector2 tileSize;
[KSPField] public int tileIndex = -1;
/// <summary>
/// Should the back material scale be updated automatically?
/// </summary>
[KSPField] public bool updateBackScale = true;
// INTERNAL VALUES
/// <summary>
/// Decal scale factor, in meters.
/// </summary>
[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
UI_FloatRange(stepIncrement = 0.05f)]
public float scale = 1.0f;
/// <summary>
/// Projection depth value for the decal projector, in meters.
/// </summary>
[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
UI_FloatRange(stepIncrement = 0.02f)]
public float depth = 0.2f;
/// <summary>
/// Opacity value for the decal shader.
/// </summary>
[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange(stepIncrement = 0.05f)]
public float opacity = 1.0f;
/// <summary>
/// Alpha cutoff value for the decal shader.
/// </summary>
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange(stepIncrement = 0.05f)]
public float cutoff = 0.5f;
/// <summary>
/// Edge wear value for the decal shader. Only relevent when useBaseNormal is true and the shader is a paint shader
/// </summary>
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
UI_FloatRange()]
public float wear = 100;
@ -126,7 +85,8 @@ namespace ConformalDecals {
[KSPField] public Transform decalBackTransform;
[KSPField] public Transform decalModelTransform;
[KSPField] public Transform decalProjectorTransform;
[KSPField] public Transform decalColliderTransform;
[KSPField] public Material backMaterial;
[KSPField] public Vector2 backTextureBaseScale;
@ -139,10 +99,10 @@ namespace ConformalDecals {
private bool _isAttached;
private Matrix4x4 _orthoMatrix;
private Material _decalMaterial;
private Material _previewMaterial;
private Material _decalMaterial;
private Material _previewMaterial;
private BoxCollider _boundsCollider;
private int DecalQueue {
get {
_decalQueueCounter++;
@ -171,43 +131,22 @@ namespace ConformalDecals {
this.Log("Loading module");
try {
// SETUP TRANSFORMS
// find front transform
decalFrontTransform = part.FindModelTransform(decalFront);
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
// find back transform
if (string.IsNullOrEmpty(decalBack)) {
if (updateBackScale) {
this.LogWarning("updateBackScale is true but has no specified decalBack transform!");
this.LogWarning("Setting updateBackScale to false.");
updateBackScale = false;
}
}
else {
decalBackTransform = part.FindModelTransform(decalBack);
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
}
decalBackTransform = part.FindModelTransform(decalBack);
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
// find model transform
if (string.IsNullOrEmpty(decalModel)) {
decalModelTransform = decalFrontTransform;
}
else {
decalModelTransform = part.FindModelTransform(decalModel);
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
}
decalModelTransform = part.FindModelTransform(decalModel);
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
// find projector transform
if (string.IsNullOrEmpty(decalProjector)) {
decalProjectorTransform = part.transform;
}
else {
decalProjectorTransform = part.FindModelTransform(decalProjector);
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
}
decalProjectorTransform = part.FindModelTransform(decalProjector);
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
decalColliderTransform = part.FindModelTransform(decalCollider);
if (decalColliderTransform == null) throw new FormatException($"Could not find decalCollider transform: '{decalCollider}'.");
// get back material if necessary
// SETUP BACK MATERIAL
if (updateBackScale) {
this.Log("Getting material and base scale for back material");
var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
@ -319,6 +258,10 @@ namespace ConformalDecals {
OnAttach();
}
}
if (HighLogic.LoadedSceneIsFlight) {
decalColliderTransform.gameObject.layer = DecalConfig.DecalLayer;
}
}
public virtual void OnDestroy() {
@ -601,7 +544,7 @@ namespace ConformalDecals {
public void Render(Camera camera) {
if (!_isAttached) return;
// render on each target object
foreach (var target in _targets) {
target.Render(_decalMaterial, part.mpb, camera);

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