go back to using temporary rendertexs

pull/32/head
Andrew Cassidy 3 years ago
parent f42e0d78d6
commit dadf38acd5

@ -249,7 +249,7 @@ namespace ConformalDecals.Text {
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
// GET RENDERTEX
var renderTex = new RenderTexture(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear) {autoGenerateMips = false};
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear);
// RENDER
Graphics.SetRenderTarget(renderTex);
@ -275,8 +275,7 @@ namespace ConformalDecals.Text {
GL.PopMatrix();
// RELEASE RENDERTEX
renderTex.Release();
RenderTexture.Destroy(renderTex);
RenderTexture.ReleaseTemporary(renderTex);
// CLEAR SUBMESHES
_tmp.text = "";

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