mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
First working text rendering
This commit is contained in:
parent
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commit
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@ -1,4 +1,4 @@
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Shader "ConformalDecals/TMP_Blit"
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Shader "ConformalDecals/Text Blit"
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{
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Properties
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{
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@ -13,7 +13,7 @@ Shader "ConformalDecals/TMP_Blit"
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Pass
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{
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Blend One One
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BlendOp Max
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CGPROGRAM
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#pragma vertex vert
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Binary file not shown.
@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:282c893d34ca9c703aee8c1af30efe3fcf9fb38d28cee5097a470ddcc2eaaf7a
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size 364831
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oid sha256:fe7efdec2d12a1bad8b4661cbb53b092d8082c2a704bb7c2cf18e5c9ab555184
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size 364850
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Binary file not shown.
@ -88,6 +88,8 @@
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<Compile Include="Text/TextRenderer.cs" />
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<Compile Include="Text/DecalText.cs" />
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<Compile Include="Test/TestLayers.cs" />
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<Compile Include="Text\DecalTextStyle.cs" />
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<Compile Include="Text\RenderedText.cs" />
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<Compile Include="UI/ColorPickerController.cs" />
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<Compile Include="UI/FontMenuController.cs" />
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<Compile Include="UI/FontMenuItem.cs" />
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@ -1,20 +1,20 @@
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using ConformalDecals.Text;
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using ConformalDecals.UI;
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using TMPro;
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using UnityEngine;
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namespace ConformalDecals {
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public class ModuleConformalText : ModuleConformalDecal {
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[KSPField(isPersistant = true)] public string text = "Hello World!";
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[KSPField(isPersistant = true)] public string font = "Calibri SDF";
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[KSPField(isPersistant = true)] public string fontName = "Calibri SDF";
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[KSPField(isPersistant = true)] public int style;
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[KSPField(isPersistant = true)] public bool vertical;
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[KSPField(isPersistant = true)] public Color fillColor = Color.black;
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[KSPField(isPersistant = true)] public Color outlineColor = Color.white;
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[KSPField(isPersistant = true)] public float outlineWidth;
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private DecalText _text;
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private DecalTextStyle _style;
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private DecalFont _font;
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private TextEntryController _textEntryController;
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private ColorPickerController _fillColorPickerController;
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private ColorPickerController _outlineColorPickerCOntroller;
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@ -22,21 +22,21 @@ namespace ConformalDecals {
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public override void OnStart(StartState state) {
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base.OnStart(state);
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var decalFont = DecalConfig.GetFont(font);
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_font = DecalConfig.GetFont(fontName);
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_style = new DecalTextStyle();
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_text = new DecalText {
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text = text,
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font = decalFont,
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style = (FontStyles) style,
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vertical = vertical,
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color = fillColor,
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outlineColor = outlineColor,
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outlineWidth = outlineWidth
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};
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var decalText = new DecalText("Hello World!", _font, _style);
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TextRenderer.Instance.RenderText(decalText, out var texture, out var window);
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materialProperties.AddOrGetTextureProperty("_Decal", true).Texture = texture;
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UpdateMaterials();
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UpdateScale();
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}
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public void OnTextUpdate(DecalText newText) {
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_text = newText;
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public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
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text = newText;
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_font = newFont;
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_style = newStyle;
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}
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public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
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@ -50,7 +50,7 @@ namespace ConformalDecals {
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[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-select-flag")]
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public void SetText() {
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if (_textEntryController == null) {
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_textEntryController = TextEntryController.Create(_text, OnTextUpdate);
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_textEntryController = TextEntryController.Create(text, _font, _style, OnTextUpdate);
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}
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}
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@ -1,16 +1,54 @@
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using System;
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using TMPro;
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using UnityEngine;
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using System.Text.RegularExpressions;
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namespace ConformalDecals.Text {
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public struct DecalText {
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public string text;
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public DecalFont font;
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public FontStyles style;
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public bool vertical;
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public class DecalText : IEquatable<DecalText> {
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public string Text { get; }
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public Color color;
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public Color outlineColor;
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public float outlineWidth;
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public DecalFont Font { get; }
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public DecalTextStyle Style { get; }
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public string FormattedText {
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get {
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if (Style.Vertical) {
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return Regex.Replace(Text, @"(.)", "$1\n");
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}
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else {
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return Text;
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}
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}
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}
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public DecalText(string text, DecalFont font, DecalTextStyle style) {
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Text = text;
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Font = font;
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Style = style;
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}
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public bool Equals(DecalText other) {
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return other != null && (Text == other.Text && Equals(Font, other.Font) && Style.Equals(other.Style));
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}
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public override bool Equals(object obj) {
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return obj is DecalText other && Equals(other);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = (Text != null ? Text.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (Font != null ? Font.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ Style.GetHashCode();
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return hashCode;
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}
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}
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public static bool operator ==(DecalText left, DecalText right) {
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return left != null && left.Equals(right);
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}
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public static bool operator !=(DecalText left, DecalText right) {
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return left != null && !left.Equals(right);
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}
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}
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}
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75
Source/ConformalDecals/Text/DecalTextStyle.cs
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75
Source/ConformalDecals/Text/DecalTextStyle.cs
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@ -0,0 +1,75 @@
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using System;
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using TMPro;
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using UnityEngine;
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namespace ConformalDecals.Text {
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public struct DecalTextStyle : IEquatable<DecalTextStyle> {
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public FontStyles FontStyle { get; set; }
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public bool Bold {
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get => (FontStyle & FontStyles.Bold) != 0;
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set {
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if (value) FontStyle |= FontStyles.Bold;
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else FontStyle &= ~FontStyles.Bold;
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}
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}
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public bool Italic {
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get => (FontStyle & FontStyles.Italic) != 0;
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set {
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if (value) FontStyle |= FontStyles.Italic;
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else FontStyle &= ~FontStyles.Italic;
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}
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}
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public bool Underline {
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get => (FontStyle & FontStyles.Underline) != 0;
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set {
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if (value) FontStyle |= FontStyles.Underline;
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else FontStyle &= ~FontStyles.Underline;
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}
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}
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public bool SmallCaps {
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get => (FontStyle & FontStyles.SmallCaps) != 0;
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set {
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if (value) FontStyle |= FontStyles.SmallCaps;
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else FontStyle &= ~FontStyles.SmallCaps;
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}
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}
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public bool Vertical { get; set; }
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public float LineSpacing { get; set; }
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public float CharacterSpacing { get; set; }
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public bool Equals(DecalTextStyle other) {
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return FontStyle == other.FontStyle && Vertical == other.Vertical &&
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Mathf.Approximately(LineSpacing, other.LineSpacing) &&
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Mathf.Approximately(CharacterSpacing, other.CharacterSpacing);
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}
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public override bool Equals(object obj) {
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return obj is DecalTextStyle other && Equals(other);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = (int) FontStyle;
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hashCode = (hashCode * 397) ^ Vertical.GetHashCode();
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hashCode = (hashCode * 397) ^ LineSpacing.GetHashCode();
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hashCode = (hashCode * 397) ^ CharacterSpacing.GetHashCode();
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return hashCode;
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}
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}
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public static bool operator ==(DecalTextStyle left, DecalTextStyle right) {
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return left.Equals(right);
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}
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public static bool operator !=(DecalTextStyle left, DecalTextStyle right) {
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return !left.Equals(right);
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}
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}
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}
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11
Source/ConformalDecals/Text/RenderedText.cs
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11
Source/ConformalDecals/Text/RenderedText.cs
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using UnityEngine;
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namespace ConformalDecals.Text {
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public class RenderedText : ScriptableObject {
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public Texture2D Texture { get; private set; }
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public Rect Window { get; private set; }
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public int UserCount { get; private set; }
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}
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace ConformalDecals.Text {
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[KSPAddon(KSPAddon.Startup.FlightAndEditor, true)]
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[KSPAddon(KSPAddon.Startup.Instantly, true)]
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public class TextRenderer : MonoBehaviour {
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public static TextRenderer Instance {
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get {
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}
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}
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public const TextureFormat TextTextureFormat = TextureFormat.Alpha8;
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public const TextureFormat TextTextureFormat = TextureFormat.RG16;
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public const RenderTextureFormat TextRenderTextureFormat = RenderTextureFormat.R8;
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private const string BlitShader = "ConformalDecals/TMP_Blit";
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private const string BlitShader = "ConformalDecals/Text Blit";
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private const int MaxTextureSize = 4096;
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private const float FontSize = 100;
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private const float PixelDensity = 5;
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private static TextRenderer _instance;
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private bool _isSetup;
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private TextMeshPro _tmp;
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private GameObject _cameraObject;
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private Camera _camera;
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private Material _blitMaterial;
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private Dictionary<DecalText, RenderedText> _renderedTextures = new Dictionary<DecalText, RenderedText>();
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private Texture2D _lastTexture; // to reduce the number of Texture2D objects created and destroyed, keep the last one on hand
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private void Start() {
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if (_instance._isSetup) {
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if (_instance != null) {
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Debug.Log("[ConformalDecals] Duplicate TextRenderer created???");
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}
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@ -41,28 +45,102 @@ namespace ConformalDecals.Text {
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DontDestroyOnLoad(gameObject);
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}
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public void Setup() {
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private void Setup() {
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if (_isSetup) return;
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Debug.Log("[ConformalDecals] Setting Up TextRenderer Object");
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_tmp = gameObject.AddComponent<TextMeshPro>();
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_tmp.renderer.enabled = false; // dont automatically render
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_cameraObject = new GameObject("ConformalDecals text camera");
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_cameraObject.transform.parent = transform;
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_cameraObject.transform.SetPositionAndRotation(Vector3.back, Quaternion.identity);
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_camera = _cameraObject.AddComponent<Camera>();
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_camera.enabled = false; // dont automatically render
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_camera.orthographic = true;
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_camera.depthTextureMode = DepthTextureMode.None;
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_camera.nearClipPlane = 0.1f;
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_camera.farClipPlane = 2f;
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_isSetup = true;
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var shader = Shabby.Shabby.FindShader(BlitShader);
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if (shader == null) Debug.LogError($"[ConformalDecals] could not find text blit shader named '{shader}'");
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_blitMaterial = new Material(Shabby.Shabby.FindShader(BlitShader));
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_isSetup = true;
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}
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public void RenderText(DecalText text, out Texture2D texture, out Rect window) {
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// Setup TMP object for rendering
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_tmp.text = text.FormattedText;
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_tmp.font = text.Font.fontAsset;
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_tmp.fontStyle = text.Style.FontStyle | text.Font.fontStyle;
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_tmp.lineSpacing = text.Style.LineSpacing;
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_tmp.characterSpacing = text.Style.CharacterSpacing;
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_tmp.enableKerning = true;
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_tmp.enableWordWrapping = false;
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_tmp.overflowMode = TextOverflowModes.Overflow;
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_tmp.alignment = TextAlignmentOptions.Center | TextAlignmentOptions.Baseline;
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_tmp.fontSize = FontSize;
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// Setup blit material
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_blitMaterial.SetTexture(PropertyIDs._MainTex, text.Font.fontAsset.atlas);
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// Generate Mesh
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_tmp.ForceMeshUpdate();
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var mesh = _tmp.mesh;
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mesh.RecalculateBounds();
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var bounds = mesh.bounds;
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// Calculate Sizes
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var size = bounds.size * PixelDensity;
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var textureSize = new Vector2Int {
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x = Mathf.NextPowerOfTwo((int) size.x),
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y = Mathf.NextPowerOfTwo((int) size.y)
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};
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if (textureSize.x > MaxTextureSize) {
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textureSize.x /= textureSize.x / MaxTextureSize;
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textureSize.y /= textureSize.x / MaxTextureSize;
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}
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if (textureSize.y > MaxTextureSize) {
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textureSize.x /= textureSize.y / MaxTextureSize;
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textureSize.y /= textureSize.y / MaxTextureSize;
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}
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float sizeRatio = Mathf.Min(textureSize.x / size.x, textureSize.y, size.y);
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window = new Rect {
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size = size * sizeRatio,
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center = (Vector2) textureSize / 2
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};
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// Get Texture
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if (_lastTexture != null) {
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texture = _lastTexture;
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texture.Resize(textureSize.x, textureSize.y, TextTextureFormat, false);
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_lastTexture = null;
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}
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else {
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texture = new Texture2D(textureSize.x, textureSize.y, TextTextureFormat, false);
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}
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// Generate Projection Matrix
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var halfSize = window.size / PixelDensity / 2;
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var matrix = Matrix4x4.Ortho(bounds.center.x - halfSize.x, bounds.center.x + halfSize.x,
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bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
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// Get Rendertex
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var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, TextRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
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renderTex.autoGenerateMips = false;
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// Render
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Graphics.SetRenderTarget(renderTex);
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GL.PushMatrix();
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GL.LoadProjectionMatrix(matrix);
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_blitMaterial.SetPass(0);
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Graphics.DrawMeshNow(mesh, Matrix4x4.identity);
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GL.PopMatrix();
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// Copy texture back into RAM
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RenderTexture.active = renderTex;
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texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, false);
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texture.Apply();
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RenderTexture.ReleaseTemporary(renderTex);
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}
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}
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}
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@ -8,46 +8,48 @@ using UnityEngine.UI;
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namespace ConformalDecals.UI {
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public class TextEntryController : MonoBehaviour {
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[Serializable]
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public class TextUpdateEvent : UnityEvent<DecalText> { }
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public class TextUpdateEvent : UnityEvent<string, DecalFont, DecalTextStyle> { }
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[SerializeField] public TextUpdateEvent onTextUpdate = new TextUpdateEvent();
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[SerializeField] public TextUpdateEvent onValueChanged = new TextUpdateEvent();
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[SerializeField] private Selectable _textBox;
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[SerializeField] private Button _fontButton;
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[SerializeField] private Slider _outlineWidthSlider;
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[SerializeField] private Toggle _boldButton;
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[SerializeField] private Toggle _italicButton;
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[SerializeField] private Toggle _underlineButton;
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[SerializeField] private Toggle _smallCapsButton;
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[SerializeField] private Toggle _verticalButton;
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private DecalText _decalText;
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private string _text;
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private DecalFont _font;
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private DecalTextStyle _style;
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private FontMenuController _fontMenu;
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public static TextEntryController Create(DecalText text, UnityAction<DecalText> textUpdateCallback) {
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public static TextEntryController Create(string text, DecalFont font, DecalTextStyle style, UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
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var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
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window.AddComponent<DragPanel>();
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MenuNavigation.SpawnMenuNavigation(window, Navigation.Mode.Automatic, true);
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var controller = window.GetComponent<TextEntryController>();
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controller._decalText = text;
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controller.onTextUpdate.AddListener(textUpdateCallback);
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controller._text = text;
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controller.onValueChanged.AddListener(textUpdateCallback);
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return controller;
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}
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private void Start() {
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((TMP_InputField) _textBox).text = _decalText.text;
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_decalText.font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
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((TMP_InputField) _textBox).text = _text;
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_outlineWidthSlider.value = _decalText.outlineWidth;
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_boldButton.isOn = (_decalText.style & FontStyles.Bold) != 0;
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_italicButton.isOn = (_decalText.style & FontStyles.Italic) != 0;
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_underlineButton.isOn = (_decalText.style & FontStyles.Underline) != 0;
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_smallCapsButton.isOn = (_decalText.style & FontStyles.SmallCaps) != 0;
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_verticalButton.isOn = _decalText.vertical;
|
||||
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
_boldButton.isOn = _style.Bold;
|
||||
_italicButton.isOn = _style.Italic;
|
||||
_underlineButton.isOn = _style.Underline;
|
||||
_smallCapsButton.isOn = _style.SmallCaps;
|
||||
_verticalButton.isOn = _style.Vertical;
|
||||
|
||||
}
|
||||
|
||||
@ -56,93 +58,58 @@ namespace ConformalDecals.UI {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void OnAnyUpdate() {
|
||||
onTextUpdate.Invoke(_decalText);
|
||||
public void OnValueChanged() {
|
||||
onValueChanged.Invoke(_text, _font, _style);
|
||||
}
|
||||
|
||||
public void OnTextUpdate(string newText) {
|
||||
this._decalText.text = newText;
|
||||
this._text = newText;
|
||||
|
||||
OnAnyUpdate();
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
public void OnFontMenu() {
|
||||
if (_fontMenu == null) _fontMenu = FontMenuController.Create(DecalConfig.Fonts, _decalText.font, OnFontUpdate);
|
||||
if (_fontMenu == null) _fontMenu = FontMenuController.Create(DecalConfig.Fonts, _font, OnFontUpdate);
|
||||
}
|
||||
|
||||
public void OnFontUpdate(DecalFont font) {
|
||||
_decalText.font = font;
|
||||
_font = font;
|
||||
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
var textBox = ((TMP_InputField) _textBox);
|
||||
textBox.textComponent.fontStyle = _decalText.style | _decalText.font.fontStyle;
|
||||
textBox.fontAsset = _decalText.font.fontAsset;
|
||||
textBox.textComponent.fontStyle = _style.FontStyle | _font.fontStyle;
|
||||
textBox.fontAsset = _font.fontAsset;
|
||||
|
||||
OnAnyUpdate();
|
||||
}
|
||||
|
||||
public void OnColorMenu() { }
|
||||
|
||||
public void OnColorUpdate(Color color) {
|
||||
_decalText.color = color;
|
||||
OnAnyUpdate();
|
||||
}
|
||||
|
||||
public void OnOutlineColorMenu() { }
|
||||
|
||||
public void OnOutlineColorUpdate(Color color) {
|
||||
_decalText.outlineColor = color;
|
||||
OnAnyUpdate();
|
||||
}
|
||||
|
||||
public void OnOutlineUpdate(float value) {
|
||||
_decalText.outlineWidth = value;
|
||||
OnAnyUpdate();
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
public void OnBoldUpdate(bool state) {
|
||||
if (state) _decalText.style |= FontStyles.Bold;
|
||||
else _decalText.style &= ~FontStyles.Bold;
|
||||
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = _decalText.style | _decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
_style.Bold = state;
|
||||
|
||||
OnValueChanged();
|
||||
}
|
||||
|
||||
public void OnItalicUpdate(bool state) {
|
||||
if (state) _decalText.style |= FontStyles.Italic;
|
||||
else _decalText.style &= ~FontStyles.Italic;
|
||||
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = _decalText.style | _decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
_style.Italic = state;
|
||||
OnValueChanged();
|
||||
|
||||
}
|
||||
|
||||
public void OnUnderlineUpdate(bool state) {
|
||||
if (state) _decalText.style |= FontStyles.Underline;
|
||||
else _decalText.style &= ~FontStyles.Underline;
|
||||
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = _decalText.style | _decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
_style.Underline = state;
|
||||
OnValueChanged();
|
||||
|
||||
}
|
||||
|
||||
public void OnSmallCapsUpdate(bool state) {
|
||||
if (state) _decalText.style |= FontStyles.SmallCaps;
|
||||
else _decalText.style &= ~FontStyles.SmallCaps;
|
||||
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = _decalText.style | _decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
_style.SmallCaps = state;
|
||||
OnValueChanged();
|
||||
|
||||
}
|
||||
|
||||
public void OnVerticalUpdate(bool state) {
|
||||
_decalText.vertical = state;
|
||||
OnAnyUpdate();
|
||||
_style.Vertical = state;
|
||||
OnValueChanged();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user