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Readme and changelog changes
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- Art and Plugin code: Andrew Cassidy (Cineboxandrew)
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- Art and Plugin code: Andrew Cassidy (Cineboxandrew)
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- Semiotic decal pack based on the work of Ron Cobb
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- Semiotic decal pack based on the work of Ron Cobb
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- Munar decal pack based on the work of Gavin Rothery
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- Munar decal pack based on the work of Gavin Rothery
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- Header image by Zorg, featuring parts from Bluedog Design Bureau
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## Installation
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## Installation
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v0.2.0
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v0.2.0
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------
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------
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- New Parts:
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- New Parts:
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- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon designed by Gavin Rothery
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- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
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- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
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- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
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- Changes:
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- Changes:
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- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
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- New ModuleConformalText module for customizable text
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- material modifiers can now be removed in variants by setting `remove = true` inside them.
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- Text, font, and style can all be customized, as well as text fill and outline colors and widths
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- Unified all decal shaders into a single "Standard" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
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- Same projection and opacity options as other conformal decals
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- New StandardText decal shader supporting the text module
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- Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
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- Old shaders are remapped to Standard shader plus keywords automatically.
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- Old shaders are remapped to Standard shader plus keywords automatically.
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- New SDF-based antialiasing for when decals extend to their borders, i.e. on opaque flags.
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- New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
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- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
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- Material modifiers can now be removed in variants by setting `remove = true` inside them.
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- Fixes:
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- Fixes:
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- Fixed WIDTH and HEIGHT scale modes being flipped
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- Fixed WIDTH and HEIGHT scale modes being flipped
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- Removed some debug log statements
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- Removed some debug log statements
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