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Fix decal projection being scaled twice
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@ -1,11 +1,11 @@
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Localization
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{
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en-us
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{
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#LOC_ConformalDecals_gui_scale = Scale
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#LOC_ConformalDecals_gui_depth = Depth
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#LOC_ConformalDecals_gui_opacity = Opacity
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#LOC_ConformalDecals_gui_cutoff = Cutoff
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#LOC_ConformalDecals_gui_aspect-ratio = Aspect Ratio
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}
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en-us
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{
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#LOC_ConformalDecals_gui-scale = Scale
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#LOC_ConformalDecals_gui-depth = Depth
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#LOC_ConformalDecals_gui-opacity = Opacity
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#LOC_ConformalDecals_gui-cutoff = Cutoff
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#LOC_ConformalDecals_gui-aspectratio = Aspect Ratio
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}
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}
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@ -13,11 +13,11 @@ namespace ConformalDecals {
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UI_FloatRange(minValue = 0.05f, maxValue = 4f, stepIncrement = 0.05f)]
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public float depth = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(minValue = 0.0f, maxValue = 1f, stepIncrement = 0.05f)]
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public float opacity = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(minValue = 0.0f, maxValue = 1f, stepIncrement = 0.05f)]
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public float cutoff = 0.5f;
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@ -97,7 +97,7 @@ namespace ConformalDecals {
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// find projector transform
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if (string.IsNullOrEmpty(decalProjector)) {
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decalProjectorTransform = part.transform.Find("model");
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decalProjectorTransform = part.transform;
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}
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else {
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decalProjectorTransform = part.FindModelTransform(decalProjector);
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