Fix stock flags being stretched

feature-saving
Andrew Cassidy 3 years ago
parent 2793f5fcb1
commit e56278c6cb

@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":2,
"PATCH":5,
"PATCH":6,
"BUILD":0
},
"KSP_VERSION":

@ -1,4 +1,4 @@
# Conformal Decals v0.2.5
# Conformal Decals v0.2.6
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)

@ -41,7 +41,14 @@ namespace ConformalDecals.MaterialProperties {
public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
public float AspectRatio => MaskedHeight / (float) MaskedWidth;
public float AspectRatio {
get {
if (_texture == null) return 1;
if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f;
if (_hasTile) return MaskedHeight / (float) MaskedWidth;
return _texture.height / _texture.width;
}
}
public override void ParseNode(ConfigNode node) {
base.ParseNode(node);

@ -1,5 +1 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: KSPAssembly("ConformalDecals", 0, 1, 0)]
[assembly: KSPAssembly("ConformalDecals", 0, 2, 6)]

@ -1,3 +1,9 @@
v0.2.6
------
- Fixes:
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
- Another attempted fix for the planet text glitch.
v0.2.5
------
- Fixes:

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