mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Decal text input UI
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Binary file not shown.
@ -20,4 +20,39 @@ CONFORMALDECALS {
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shader = KSP/Specular (Transparent)
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shader = Solid Color (Alpha)
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}
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FONT {
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name = LiberationSans SDF
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title = Liberation Sans
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}
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FONT {
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name = Calibri SDF
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title = Calibri
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}
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FONT {
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name = NotoSans-Regular SDF
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title = Noto Sans
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}
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FONT {
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name = Dited SDF
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title = Dited
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}
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FONT {
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name = Waukegan LDO Extended SDF
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title = Waukegan Extended
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}
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FONT {
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name = Nasalization SDF
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title = Nasalization
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}
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FONT {
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name = Helvetica SDF
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title = Helvetica
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}
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}
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c543a58c9bc1ea96e26ce85625ca1fd765f5f1067f0eeca8fbdf68a2fe7e66ab
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size 139184
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oid sha256:29f1da73b9f5fbd996162fb61f99378b5f05fbc35d93d04907c6025963f8a4c4
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size 347881
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@ -30,7 +30,7 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>bin\Release\ConformalDecals.xml</DocumentationFile>
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<NoWarn>CS1591</NoWarn>
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<NoWarn>CS1591,CS0649</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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@ -83,10 +83,13 @@
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<Compile Include="ProjectionTarget.cs" />
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<Compile Include="ModuleConformalDecal.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Text\DecalFont.cs" />
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<Compile Include="Text\FontLoader.cs" />
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<Compile Include="Text\TextRenderer.cs" />
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<Compile Include="Text\FormattedText.cs" />
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<Compile Include="Text\DecalText.cs" />
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<Compile Include="Test\TestLayers.cs" />
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<Compile Include="UI\FontMenuController.cs" />
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<Compile Include="UI\FontMenuItem.cs" />
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<Compile Include="UI\TextEntryController.cs" />
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<Compile Include="UI\UILoader.cs" />
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<Compile Include="UI\UITag.cs" />
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@ -1,13 +1,17 @@
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using System.Collections.Generic;
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using ConformalDecals.Text;
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using ConformalDecals.Util;
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using TMPro;
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using UniLinq;
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using UnityEngine;
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namespace ConformalDecals {
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public static class DecalConfig {
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private static Texture2D _blankNormal;
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private static List<string> _shaderBlacklist;
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private static int _decalLayer = 31;
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private static bool _selectableInFlight;
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private static Texture2D _blankNormal;
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private static List<string> _shaderBlacklist;
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private static Dictionary<string, DecalFont> _fontList;
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private static int _decalLayer = 31;
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private static bool _selectableInFlight;
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private struct LegacyShaderEntry {
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public string name;
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@ -37,12 +41,17 @@ namespace ConformalDecals {
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},
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};
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public static Texture2D BlankNormal => _blankNormal;
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public static int DecalLayer => _decalLayer;
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public static bool SelectableInFlight => _selectableInFlight;
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public static IEnumerable<DecalFont> Fonts => _fontList.Values;
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public static DecalFont FallbackFont { get; private set; }
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public static bool IsBlacklisted(Shader shader) {
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return IsBlacklisted(shader.name);
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}
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@ -63,14 +72,40 @@ namespace ConformalDecals {
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return false;
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}
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public static DecalFont GetFont(string name) {
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if (_fontList.TryGetValue(name, out var font)) {
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return font;
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}
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else {
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throw new KeyNotFoundException($"Font {name} not found");
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}
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}
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private static void ParseConfig(ConfigNode node) {
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ParseUtil.ParseIntIndirect(ref _decalLayer, node, "decalLayer");
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ParseUtil.ParseBoolIndirect(ref _selectableInFlight, node, "selectableInFlight");
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foreach (var blacklist in node.GetNodes("SHADERBLACKLIST")) {
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foreach (var shaderName in blacklist.GetValuesList("shader")) {
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_shaderBlacklist.Add(shaderName);
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}
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}
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var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
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foreach (var fontNode in node.GetNodes("FONT")) {
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var name = ParseUtil.ParseString(fontNode, "name");
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var title = ParseUtil.ParseString(fontNode, "title", true, name);
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var style = ParseUtil.ParseInt(fontNode, "style", true);
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ParseUtil.ParseIntIndirect(ref _decalLayer, node, "decalLayer");
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ParseUtil.ParseBoolIndirect(ref _selectableInFlight, node, "selectableInFlight");
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var font = allFonts.First(o => o.name == name);
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if (font == null) {
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Debug.LogWarning($"[ConformalDecals] Could not found named {name}");
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}
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Debug.Log($"Adding font named {name}");
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_fontList.Add(name, new DecalFont(title, font, (FontStyles) style));
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}
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}
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@ -96,6 +131,7 @@ namespace ConformalDecals {
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// ReSharper disable once UnusedMember.Global
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public static void ModuleManagerPostLoad() {
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_shaderBlacklist = new List<string>();
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_fontList = new Dictionary<string, DecalFont>();
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var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
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@ -1,33 +1,52 @@
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using System;
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using ConformalDecals.Text;
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using ConformalDecals.UI;
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using ConformalDecals.Util;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ConformalDecals {
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public class ModuleConformalText: ModuleConformalDecal {
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public class ModuleConformalText : ModuleConformalDecal {
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[KSPField(isPersistant = true)] public string text = "Hello World!";
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[KSPField(isPersistant = true)] public string font = "Calibri SDF";
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[KSPField(isPersistant = true)] public int style;
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[KSPField(isPersistant = true)] public bool vertical;
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[KSPField(isPersistant = true)] public Color color = Color.black;
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[KSPField(isPersistant = true)] public Color outlineColor = Color.white;
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[KSPField(isPersistant = true)] public float outlineWidth;
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private GameObject _textEntryGui;
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private DecalText _text;
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private TextEntryController _textEntryController;
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public override void OnLoad(ConfigNode node) {
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base.OnLoad(node);
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}
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public override void OnStart(StartState state) {
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base.OnStart(state);
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var decalFont = DecalConfig.GetFont(font);
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_text = new DecalText {
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text = text,
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font = decalFont,
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style = (FontStyles) style,
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vertical = vertical,
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color = color,
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outlineColor = outlineColor,
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outlineWidth = outlineWidth
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};
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}
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public void OnTextUpdate(DecalText newText) {
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_text = newText;
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}
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[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-select-flag")]
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public void SetText()
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{
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if (_textEntryGui == null) {
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_textEntryGui = Instantiate(UILoader.textEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
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//_textEntryGui.AddComponent<DragPanel>();
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//MenuNavigation.SpawnMenuNavigation(_textEntryGui, Navigation.Mode.Automatic, true);
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public void SetText() {
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if (_textEntryController == null) {
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_textEntryController = TextEntryController.Create(_text, OnTextUpdate);
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}
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}
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}
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27
Source/ConformalDecals/Text/DecalFont.cs
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27
Source/ConformalDecals/Text/DecalFont.cs
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@ -0,0 +1,27 @@
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using System;
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using TMPro;
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namespace ConformalDecals.Text {
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public class DecalFont {
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public readonly string title;
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public readonly TMP_FontAsset fontAsset;
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public readonly FontStyles fontStyle;
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public DecalFont(string title, TMP_FontAsset fontAsset, FontStyles fontStyle) {
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if (fontAsset == null) throw new ArgumentNullException(nameof(fontAsset));
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this.title = title;
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this.fontAsset = fontAsset;
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this.fontStyle = fontStyle;
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}
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public void SetupSample(TMP_Text tmp) {
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if (tmp == null) throw new ArgumentNullException(nameof(tmp));
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if (fontAsset == null) throw new InvalidOperationException("DecalFont has not been initialized and Font is null.");
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tmp.text = title;
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tmp.font = fontAsset;
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tmp.fontStyle = fontStyle;
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}
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}
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}
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16
Source/ConformalDecals/Text/DecalText.cs
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16
Source/ConformalDecals/Text/DecalText.cs
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using System;
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using TMPro;
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using UnityEngine;
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namespace ConformalDecals.Text {
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public struct DecalText {
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public string text;
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public DecalFont font;
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public FontStyles style;
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public bool vertical;
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public Color color;
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public Color outlineColor;
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public float outlineWidth;
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}
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}
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@ -1,15 +0,0 @@
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using TMPro;
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using UnityEngine;
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namespace ConformalDecals.Text {
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public struct FormattedText {
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public string text;
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public TMP_FontAsset font;
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public FontStyles style;
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public bool vertical;
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public Color32 color;
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public Color32 outlineColor;
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public float outlineWidth;
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}
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}
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61
Source/ConformalDecals/UI/FontMenuController.cs
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61
Source/ConformalDecals/UI/FontMenuController.cs
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@ -0,0 +1,61 @@
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using System;
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using System.Collections.Generic;
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using ConformalDecals.Text;
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using UniLinq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ConformalDecals.UI {
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public class FontMenuController : MonoBehaviour {
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[SerializeField] private GameObject _menuItem;
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[SerializeField] private GameObject _menuList;
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public DecalFont currentFont;
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public delegate void FontUpdateReceiver(DecalFont font);
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public FontUpdateReceiver fontUpdateCallback;
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public static FontMenuController Create(IEnumerable<DecalFont> fonts, DecalFont currentFont, FontUpdateReceiver fontUpdateCallback) {
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var menu = Instantiate(UILoader.FontMenuPrefab, MainCanvasUtil.MainCanvas.transform, true);
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menu.AddComponent<DragPanel>();
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MenuNavigation.SpawnMenuNavigation(menu, Navigation.Mode.Automatic, true);
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var controller = menu.GetComponent<FontMenuController>();
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controller.fontUpdateCallback = fontUpdateCallback;
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controller.currentFont = currentFont;
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controller.Populate(fonts);
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return controller;
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}
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public void OnClose() {
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Destroy(gameObject);
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}
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public void OnFontSelected(DecalFont font) {
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currentFont = font ?? throw new ArgumentNullException(nameof(font));
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fontUpdateCallback(currentFont);
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}
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public void Populate(IEnumerable<DecalFont> fonts) {
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if (fonts == null) throw new ArgumentNullException(nameof(fonts));
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Toggle active = null;
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foreach (var font in fonts.OrderBy(x => x.title)) {
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Debug.Log(font.title);
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var listItem = GameObject.Instantiate(_menuItem, _menuList.transform);
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listItem.name = font.title;
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listItem.SetActive(true);
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var fontItem = listItem.AddComponent<FontMenuItem>();
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fontItem.Font = font;
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fontItem.fontSelectionCallback = OnFontSelected;
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if (font == currentFont) active = fontItem.toggle;
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}
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if (active != null) active.isOn = true;
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}
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}
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}
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36
Source/ConformalDecals/UI/FontMenuItem.cs
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36
Source/ConformalDecals/UI/FontMenuItem.cs
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@ -0,0 +1,36 @@
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using System;
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using ConformalDecals.Text;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ConformalDecals.UI {
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public class FontMenuItem : MonoBehaviour {
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public DecalFont Font {
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get => _font;
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set {
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_font = value;
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_font.SetupSample(_label);
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}
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}
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public delegate void FontSelectionReceiver(DecalFont font);
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public FontSelectionReceiver fontSelectionCallback;
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public Toggle toggle;
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private DecalFont _font;
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private TMP_Text _label;
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private void Awake() {
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_label = gameObject.GetComponentInChildren<TextMeshProUGUI>();
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toggle = gameObject.GetComponent<Toggle>();
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toggle.isOn = false;
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toggle.onValueChanged.AddListener(delegate { OnToggle(toggle); });
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}
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public void OnToggle(Toggle change) {
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if (change.isOn) fontSelectionCallback?.Invoke(_font);
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}
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}
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}
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@ -1,4 +1,3 @@
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using System;
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using ConformalDecals.Text;
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using TMPro;
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using UnityEngine;
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@ -6,12 +5,15 @@ using UnityEngine.UI;
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namespace ConformalDecals.UI {
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public class TextEntryController : MonoBehaviour {
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private FormattedText _text;
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public delegate void TextUpdateReceiver(DecalText text);
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public TextUpdateReceiver textUpdateCallback;
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public DecalText decalText;
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private FontMenuController _fontMenu;
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[SerializeField] private Selectable _textBox;
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[SerializeField] private Toggle _fontColorButton;
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[SerializeField] private Toggle _fontButton;
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[SerializeField] private Toggle _outlineColorButton;
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[SerializeField] private Button _fontButton;
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[SerializeField] private Slider _outlineWidthSlider;
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[SerializeField] private Toggle _boldButton;
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@ -20,89 +22,123 @@ namespace ConformalDecals.UI {
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[SerializeField] private Toggle _smallCapsButton;
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[SerializeField] private Toggle _verticalButton;
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public delegate void TextUpdateReceiver(FormattedText text);
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public static TextEntryController Create(DecalText text, TextUpdateReceiver textUpdateCallback) {
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var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
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window.AddComponent<DragPanel>();
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MenuNavigation.SpawnMenuNavigation(window, Navigation.Mode.Automatic, true);
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public delegate void TextCancelReceiver();
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var controller = window.GetComponent<TextEntryController>();
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controller.decalText = text;
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controller.textUpdateCallback = textUpdateCallback;
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text.font.SetupSample(controller._fontButton.GetComponentInChildren<TextMeshProUGUI>());
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public TextUpdateReceiver textUpdateCallback;
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public TextCancelReceiver textCancelCallback;
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private void Start() {
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(_textBox as TMP_InputField).text = _text.text;
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_boldButton.isOn = (_text.style | FontStyles.Bold) != 0;
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_italicButton.isOn = (_text.style | FontStyles.Italic) != 0;
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_underlineButton.isOn = (_text.style | FontStyles.Underline) != 0;
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_smallCapsButton.isOn = (_text.style | FontStyles.SmallCaps) != 0;
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_verticalButton.isOn = _text.vertical;
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return controller;
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}
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public void Close() {
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private void Start() {
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((TMP_InputField) _textBox).text = decalText.text;
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_outlineWidthSlider.value = decalText.outlineWidth;
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_boldButton.isOn = (decalText.style & FontStyles.Bold) != 0;
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_italicButton.isOn = (decalText.style & FontStyles.Italic) != 0;
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_underlineButton.isOn = (decalText.style & FontStyles.Underline) != 0;
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_smallCapsButton.isOn = (decalText.style & FontStyles.SmallCaps) != 0;
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_verticalButton.isOn = decalText.vertical;
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}
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public void OnClose() {
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if (_fontMenu != null) _fontMenu.OnClose();
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Destroy(gameObject);
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}
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public void OnCancel() {
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textCancelCallback();
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Close();
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public void OnAnyUpdate() {
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textUpdateCallback(decalText);
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}
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public void OnApply() {
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textUpdateCallback(_text);
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Close();
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public void OnTextUpdate(string newText) {
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this.decalText.text = newText;
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OnAnyUpdate();
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}
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public void OnTextUpdate(string text) {
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_text.text = text;
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textUpdateCallback(_text);
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public void OnFontMenu() {
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if (_fontMenu == null) _fontMenu = FontMenuController.Create(DecalConfig.Fonts, decalText.font, OnFontUpdate);
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}
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public void OnFontMenu(bool state) { }
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public void OnColorMenu(bool state) { }
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public void OnFontUpdate(DecalFont font) {
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decalText.font = font;
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||||
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
public void OnOutlineColorMenu(bool state) { }
|
||||
var textBox = ((TMP_InputField) _textBox);
|
||||
textBox.textComponent.fontStyle = decalText.style | decalText.font.fontStyle;
|
||||
textBox.fontAsset = decalText.font.fontAsset;
|
||||
|
||||
OnAnyUpdate();
|
||||
}
|
||||
|
||||
public void OnColorMenu() { }
|
||||
|
||||
public void OnColorUpdate(Color color) {
|
||||
decalText.color = color;
|
||||
OnAnyUpdate();
|
||||
}
|
||||
|
||||
public void OnOutlineColorMenu() { }
|
||||
|
||||
public void OnOutlineColorUpdate(Color color) {
|
||||
decalText.outlineColor = color;
|
||||
OnAnyUpdate();
|
||||
}
|
||||
|
||||
public void OnOutlineUpdate(float value) {
|
||||
_text.outlineWidth = value;
|
||||
textUpdateCallback(_text);
|
||||
|
||||
decalText.outlineWidth = value;
|
||||
OnAnyUpdate();
|
||||
}
|
||||
|
||||
public void OnBoldUpdate(bool state) {
|
||||
if (state) _text.style |= FontStyles.Bold;
|
||||
else _text.style &= ~FontStyles.Bold;
|
||||
if (state) decalText.style |= FontStyles.Bold;
|
||||
else decalText.style &= ~FontStyles.Bold;
|
||||
|
||||
textUpdateCallback(_text);
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = decalText.style | decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
|
||||
}
|
||||
|
||||
public void OnItalicUpdate(bool state) {
|
||||
if (state) _text.style |= FontStyles.Italic;
|
||||
else _text.style &= ~FontStyles.Italic;
|
||||
if (state) decalText.style |= FontStyles.Italic;
|
||||
else decalText.style &= ~FontStyles.Italic;
|
||||
|
||||
textUpdateCallback(_text);
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = decalText.style | decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
|
||||
}
|
||||
|
||||
public void OnUnderlineUpdate(bool state) {
|
||||
if (state) _text.style |= FontStyles.Underline;
|
||||
else _text.style &= ~FontStyles.Underline;
|
||||
if (state) decalText.style |= FontStyles.Underline;
|
||||
else decalText.style &= ~FontStyles.Underline;
|
||||
|
||||
textUpdateCallback(_text);
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = decalText.style | decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
|
||||
}
|
||||
|
||||
public void OnSmallCapsUpdate(bool state) {
|
||||
if (state) _text.style |= FontStyles.SmallCaps;
|
||||
else _text.style &= ~FontStyles.SmallCaps;
|
||||
if (state) decalText.style |= FontStyles.SmallCaps;
|
||||
else decalText.style &= ~FontStyles.SmallCaps;
|
||||
|
||||
textUpdateCallback(_text);
|
||||
((TMP_InputField) _textBox).textComponent.fontStyle = decalText.style | decalText.font.fontStyle;
|
||||
|
||||
OnAnyUpdate();
|
||||
|
||||
}
|
||||
|
||||
public void OnVerticalUpdate(bool state) {
|
||||
_text.vertical = state;
|
||||
textUpdateCallback(_text);
|
||||
decalText.vertical = state;
|
||||
OnAnyUpdate();
|
||||
}
|
||||
}
|
||||
}
|
@ -8,30 +8,22 @@ namespace ConformalDecals.UI {
|
||||
public class UILoader : MonoBehaviour {
|
||||
private static readonly string Path = KSPUtil.ApplicationRootPath + "GameData/ConformalDecals/Resources/";
|
||||
|
||||
public static GameObject textEntryPrefab;
|
||||
private static GameObject _textEntryPrefab;
|
||||
private static GameObject _fontMenuPrefab;
|
||||
|
||||
public static GameObject FontMenuPrefab => _fontMenuPrefab;
|
||||
public static GameObject TextEntryPrefab => _textEntryPrefab;
|
||||
|
||||
private void Awake() {
|
||||
var prefabs = AssetBundle.LoadFromFile(Path + "ui.conformaldecals");
|
||||
|
||||
textEntryPrefab = prefabs.LoadAsset("TextEntryPanel") as GameObject;
|
||||
_textEntryPrefab = prefabs.LoadAsset("TextEntryPanel") as GameObject;
|
||||
_fontMenuPrefab = prefabs.LoadAsset("FontMenuPanel") as GameObject;
|
||||
|
||||
ProcessWindow(textEntryPrefab);
|
||||
|
||||
Debug.Log("[ConformalDecals] UI prefabs loaded and modified");
|
||||
Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.renderMode}");
|
||||
Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.sortingOrder}");
|
||||
Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.sortingLayerID}");
|
||||
Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.sortingLayerName}");
|
||||
foreach (var layer in SortingLayer.layers) {
|
||||
Debug.Log(layer.name);
|
||||
Debug.Log(layer.id);
|
||||
Debug.Log(layer.value);
|
||||
}
|
||||
|
||||
|
||||
var window = Instantiate(UILoader.textEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
|
||||
ProcessWindow(_textEntryPrefab);
|
||||
ProcessWindow(_fontMenuPrefab);
|
||||
}
|
||||
|
||||
|
||||
private static void ProcessWindow(GameObject window) {
|
||||
var skin = UISkinManager.defaultSkin;
|
||||
var font = UISkinManager.TMPFont;
|
||||
|
Loading…
Reference in New Issue
Block a user