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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Tweaks to clean up shader multi-compiles and formatting
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@ -13,7 +13,7 @@
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_BumpMap("Bump Map", 2D) = "bump" {}
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_EdgeWearStrength("Edge Wear Strength", Range(0,500)) = 100
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_EdgeWearOffset("Edge Wear Offset", Range(0,1)) = 0.1
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[Header(Specularity)]
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[Toggle(DECAL_SPECMAP)] _Decal_SpecMap ("Has SpecMap", int) = 0
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_SpecMap ("Specular Map)", 2D) = "black" {}
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@ -28,7 +28,7 @@
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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_DecalOpacity("Opacity", Range(0,1) ) = 1
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_Background("Background Color", Color) = (0.9,0.9,0.9,0.7)
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[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", int) = 2
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[Toggle] _ZWrite ("ZWrite", Float) = 1.0
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@ -43,23 +43,28 @@
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}
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SubShader
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{
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Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true" "DisableBatching" = "true"}
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Tags
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{
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"Queue" = "Geometry+100" "IgnoreProjector" = "true" "DisableBatching" = "true"
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}
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Cull [_Cull]
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Pass
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{
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Name "FORWARD"
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Tags { "LightMode" = "ForwardBase" }
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ZWrite [_ZWrite]
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ZTest LEqual
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Tags
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{
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"LightMode" = "ForwardBase"
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}
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ZWrite [_ZWrite]
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ZTest LEqual
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_forward
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#pragma multi_compile_fwdbase nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile DIRECTIONAL
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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@ -67,16 +72,18 @@
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "StandardDecal.cginc"
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ENDCG
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}
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}
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Pass
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{
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Name "FORWARD"
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Tags { "LightMode" = "ForwardAdd" }
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Tags
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{
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"LightMode" = "ForwardAdd"
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}
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ZWrite Off
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ZTest LEqual
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ZTest LEqual
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Blend SrcAlpha One
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Offset -1, -1
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@ -84,27 +91,28 @@
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#pragma vertex vert
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#pragma fragment frag_forward
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#pragma multi_compile_fwdadd nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile DIRECTIONAL SPOT POINT
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "StandardDecal.cginc"
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#include "StandardDecal.cginc"
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ENDCG
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}
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}
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Pass
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{
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Name "DEFERRED_PREPASS"
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Tags { "LightMode" = "Deferred" }
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Tags
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{
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"LightMode" = "Deferred"
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}
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ZWrite Off
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ZTest LEqual
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ZTest LEqual
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Offset -1, -1
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Blend 1 Zero OneMinusSrcColor, Zero OneMinusSrcAlpha
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Blend 1 Zero OneMinusSrcColor, Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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@ -114,16 +122,20 @@
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "StandardDecal.cginc"
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#define DECAL_PREPASS
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#include "StandardDecal.cginc"
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ENDCG
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}
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}
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Pass
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{
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Name "DEFERRED"
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Tags { "LightMode" = "Deferred" }
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Tags
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{
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"LightMode" = "Deferred"
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}
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ZWrite Off
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ZTest LEqual
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Offset -1, -1
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@ -132,7 +144,8 @@
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Blend 2 SrcAlpha OneMinusSrcAlpha, Zero One
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Blend 3 SrcAlpha OneMinusSrcAlpha, Zero One
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Stencil {
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Stencil
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{
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Ref 1
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Comp Always
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Pass Replace
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@ -151,8 +164,7 @@
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "StandardDecal.cginc"
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ENDCG
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}
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}
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}
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}
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