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Run some logic only at startup
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@ -71,16 +71,19 @@ namespace ConformalDecals {
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange()]
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public float opacity = 1.0f;
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private MaterialFloatProperty _opacityProperty;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange()]
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public float cutoff = 0.5f;
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private MaterialFloatProperty _cutoffProperty;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
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UI_FloatRange()]
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public float wear = 100;
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private MaterialFloatProperty _wearProperty;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-multiproject", guiActive = false, guiActiveEditor = true, isPersistant = true),
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@ -380,6 +383,7 @@ namespace ConformalDecals {
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/// Load any settings from the decal config
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protected virtual void LoadDecal(ConfigNode node) {
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// PARSE TRANSFORMS
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if (!HighLogic.LoadedSceneIsGame) {
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decalFrontTransform = part.FindModelTransform(decalFront);
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if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
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@ -413,6 +417,7 @@ namespace ConformalDecals {
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}
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}
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}
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}
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// PARSE MATERIAL PROPERTIES
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// set shader
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@ -598,14 +603,14 @@ namespace ConformalDecals {
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// update material scale
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materialProperties.UpdateScale(size);
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decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
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if (_isAttached) {
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// update orthogonal matrix
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_orthoMatrix = Matrix4x4.identity;
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_orthoMatrix[0, 3] = 0.5f;
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_orthoMatrix[1, 3] = 0.5f;
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decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
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var projectionBounds = _boundsRenderer.bounds;
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// disable all targets
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