Better UI and shaders

This commit is contained in:
2020-08-21 23:45:10 -07:00
parent 93c3ff8a49
commit f3aea02da7
16 changed files with 1949 additions and 484 deletions

View File

@ -52,7 +52,7 @@ namespace ConformalDecals.UI {
return controller;
}
public void OnClose() {
public void Close() {
Destroy(gameObject);
}

View File

@ -31,7 +31,7 @@ namespace ConformalDecals.UI {
return controller;
}
public void OnClose() {
public void Close() {
Destroy(gameObject);
}

View File

@ -15,6 +15,12 @@ namespace ConformalDecals.UI {
[SerializeField] private Selectable _textBox;
[SerializeField] private Button _fontButton;
[SerializeField] private Slider _lineSpacingSlider;
[SerializeField] private Selectable _lineSpacingTextBox;
[SerializeField] private Slider _charSpacingSlider;
[SerializeField] private Selectable _charSpacingTextBox;
[SerializeField] private Toggle _boldButton;
[SerializeField] private Toggle _italicButton;
[SerializeField] private Toggle _underlineButton;
@ -24,12 +30,17 @@ namespace ConformalDecals.UI {
private string _text;
private DecalFont _font;
private DecalTextStyle _style;
private Vector2 _lineSpacingRange;
private Vector2 _charSpacingRange;
private FontMenuController _fontMenu;
private bool _ignoreUpdates;
public static TextEntryController Create(string text, DecalFont font, DecalTextStyle style, UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
public static TextEntryController Create(
string text, DecalFont font, DecalTextStyle style,
Vector2 lineSpacingRange, Vector2 charSpacingRange,
UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
window.AddComponent<DragPanel>();
@ -39,13 +50,15 @@ namespace ConformalDecals.UI {
controller._text = text;
controller._font = font;
controller._style = style;
controller._lineSpacingRange = lineSpacingRange;
controller._charSpacingRange = charSpacingRange;
controller.onValueChanged.AddListener(textUpdateCallback);
return controller;
}
public void OnClose() {
if (_fontMenu != null) _fontMenu.OnClose();
public void Close() {
if (_fontMenu != null) _fontMenu.Close();
Destroy(gameObject);
}
@ -73,6 +86,52 @@ namespace ConformalDecals.UI {
OnValueChanged();
}
public void OnLineSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_style.LineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
UpdateLineSpacing();
OnValueChanged();
}
public void OnLineSpacingUpdate(string text) {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_style.LineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
}
else {
Debug.LogWarning("[ConformalDecals] line spacing value '{text}' could not be parsed.");
}
UpdateLineSpacing();
OnValueChanged();
}
public void OnCharSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_style.CharSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
UpdateCharSpacing();
OnValueChanged();
}
public void OnCharSpacingUpdate(string text) {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_style.CharSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
}
else {
Debug.LogWarning("[ConformalDecals] char spacing value '{text}' could not be parsed.");
}
UpdateCharSpacing();
OnValueChanged();
}
public void OnBoldUpdate(bool state) {
if (_ignoreUpdates) return;
@ -85,7 +144,6 @@ namespace ConformalDecals.UI {
_style.Italic = state;
OnValueChanged();
}
public void OnUnderlineUpdate(bool state) {
@ -93,7 +151,6 @@ namespace ConformalDecals.UI {
_style.Underline = state;
OnValueChanged();
}
public void OnSmallCapsUpdate(bool state) {
@ -101,7 +158,6 @@ namespace ConformalDecals.UI {
_style.SmallCaps = state;
OnValueChanged();
}
public void OnVerticalUpdate(bool state) {
@ -118,6 +174,8 @@ namespace ConformalDecals.UI {
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
UpdateStyleButtons();
UpdateLineSpacing();
UpdateCharSpacing();
}
private void OnValueChanged() {
@ -183,5 +241,23 @@ namespace ConformalDecals.UI {
_ignoreUpdates = false;
}
private void UpdateLineSpacing() {
_ignoreUpdates = true;
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _style.LineSpacing);
((TMP_InputField) _lineSpacingTextBox).text = $"{_style.LineSpacing:F1}";
_ignoreUpdates = false;
}
private void UpdateCharSpacing() {
_ignoreUpdates = true;
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _style.CharSpacing);
((TMP_InputField) _charSpacingTextBox).text = $"{_style.CharSpacing:F1}";
_ignoreUpdates = false;
}
}
}