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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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small tweaks
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0ded82f409
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:7b71c371f4db1ec56730e30d79c3dcfaeca02167a15e25d595e066907f4e5a3a
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oid sha256:928c876dbb2ffadb39a567a5d74bef52f3fc466030b75e15ca67bd895ba2684e
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size 29184
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@ -427,6 +427,5 @@ namespace ConformalDecals {
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target.Render(decalMaterial, part.mpb, camera);
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}
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}
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}
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}
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@ -18,6 +18,9 @@ namespace ConformalDecals {
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// property block
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private readonly MaterialPropertyBlock _decalMPB;
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private static readonly int normalID = Shader.PropertyToID("_BumpMap");
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private static readonly int normalIDST = Shader.PropertyToID("_BumpMap_ST");
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public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh, bool useBaseNormal) {
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target = targetRenderer.transform;
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_targetRenderer = targetRenderer;
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@ -26,10 +29,7 @@ namespace ConformalDecals {
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_decalMPB = new MaterialPropertyBlock();
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if (useBaseNormal) {
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var normalID = Shader.PropertyToID("_BumpMap");
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var normalIDST = Shader.PropertyToID("_BumpMap_ST");
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if (useBaseNormal && targetMaterial.HasProperty(normalID)) {
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var normal = targetMaterial.GetTexture(normalID);
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if (normal != null) {
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