Commit Graph

13 Commits

Author SHA1 Message Date
ffff9d629c
small tweaks 2020-06-02 19:11:05 -07:00
41ea08e571
Get decal switching working mostly 2020-06-02 18:07:05 -07:00
d6f0a1f9a7
Black Lives Matter 2020-06-02 17:17:33 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
49433588a3
Fix part highlighting and the collider disappearing
Completes #2
2020-06-01 15:57:57 -07:00
bb625e768d
Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
32cd873dec
Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
90adfbd80a
Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
36afcab63c
Documentation and cleanup 2020-05-30 13:46:03 -07:00
64ae41a377
Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
b9e0c7fc1c
Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
d7cb233d0f
Use all cameras and rely on layers for culling
Also cleanup some stuff
2020-05-29 21:15:33 -07:00
c4d7373aa5
Add projection logic 2020-05-29 21:02:58 -07:00