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012104e193
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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2020-06-02 00:53:17 -07:00 |
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32cd873dec
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Rework bounds culling and colliders
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2020-05-30 22:44:44 -07:00 |
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60234cbf7c
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First compile
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2020-05-30 14:24:31 -07:00 |
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64ae41a377
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Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
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2020-05-30 13:36:10 -07:00 |
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b9e0c7fc1c
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Add enable/disable logic to ModuleConformingDecal
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2020-05-29 23:26:33 -07:00 |
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c4d7373aa5
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Add projection logic
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2020-05-29 21:02:58 -07:00 |
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788a37a851
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Update project file with OrientedBounds
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2020-05-29 19:04:38 -07:00 |
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deb9d07055
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Cleanup and check if material should inherit base normals
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2020-05-27 15:43:23 -07:00 |
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a3820a7f4d
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Rename to reflect behavior instead of copying Blowfish
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2020-05-27 15:31:56 -07:00 |
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38c1838a22
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Add parser for material properties
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2020-05-27 15:19:46 -07:00 |
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d524e64cd3
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Begin writing material data parsing code
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2020-05-26 23:04:19 -07:00 |
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8ff097b94d
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Setup C# project
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2020-05-25 20:42:24 -07:00 |
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