Commit Graph

8 Commits

Author SHA1 Message Date
4f46bed083
add CI configuration and reorganize 2020-06-16 20:50:43 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
60234cbf7c
First compile 2020-05-30 14:24:31 -07:00
8ff097b94d
Setup C# project 2020-05-25 20:42:24 -07:00
558a212904
Rearrange DecalProjector so Unity sees it 2020-05-23 22:10:51 -07:00
4532fb2dd0
Add test textures 2020-05-22 16:42:33 -07:00
4c34e24e42
Reorganization to work with Unity project 2020-05-22 15:09:20 -07:00
0ca691d569
Initial commit 2020-05-20 23:34:47 -07:00