4ed65bdf4a
Use bounds to choose projection targets
2020-06-11 21:01:01 -07:00
af72c28046
Better normal map handling for parts with no normals
2020-06-11 14:15:37 -07:00
0d291da580
Fix tile parsing and decal rotation
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• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
2020-06-10 12:20:47 -07:00
00916575d0
more things
2020-06-08 13:14:25 -07:00
10300f7f80
Temporarily remove nonfunctional intersection code
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Will probably fix at a later date, but its not needed for the plugin to work
2020-06-08 02:16:30 -07:00
17ab58dc17
Add tiling index and size values, for easier tiling
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Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
8a4f1b31a8
Remove failed attempt at a culling fix
2020-06-05 21:36:14 -07:00
6f8023b23d
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
22150574df
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
ffff9d629c
small tweaks
2020-06-02 19:11:05 -07:00
41ea08e571
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
d6f0a1f9a7
Black Lives Matter
2020-06-02 17:17:33 -07:00
012104e193
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
49433588a3
Fix part highlighting and the collider disappearing
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Completes #2
2020-06-01 15:57:57 -07:00
bb625e768d
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
32cd873dec
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
90adfbd80a
Add test config and get the mod almost working
2020-05-30 17:03:14 -07:00
36afcab63c
Documentation and cleanup
2020-05-30 13:46:03 -07:00
64ae41a377
Add projection and loading functionality
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ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
b9e0c7fc1c
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
d7cb233d0f
Use all cameras and rely on layers for culling
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Also cleanup some stuff
2020-05-29 21:15:33 -07:00
c4d7373aa5
Add projection logic
2020-05-29 21:02:58 -07:00