Commit Graph

15 Commits

Author SHA1 Message Date
2756617a3d
Fix icon color when disabled in VAB menu 2020-06-09 13:23:34 -07:00
0393ab0263
Decal shader changes, try to fix lighting additive pass 2020-06-08 00:03:26 -07:00
b8b8e9bc24
rename background color property to make KSP happy 2020-06-05 21:26:57 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
c158f7a702
Add specular paint shader 2020-05-25 10:35:32 -07:00
4827bb5b36
Move projection code into shared library 2020-05-24 18:16:23 -07:00
392c995789
Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
27ac9691b7
Compute world-space normal in programmable portion of the shader 2020-05-24 16:48:37 -07:00
8fafe968d2
I guess that doesnt do anything. odd 2020-05-24 16:16:17 -07:00
ed2fb2c2bd
Shader fixes and cleanup 2020-05-24 16:05:29 -07:00
be788f7e9f
Enable multi-pass forward rendering 2020-05-24 11:41:09 -07:00
cf51677e06
Shader cleanup and use KSP's Blinn Phong BRDF 2020-05-24 10:46:50 -07:00
3b811e00f1
Remove debug code so it actually works 2020-05-23 22:10:27 -07:00
b5b821424a
Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
4c34e24e42
Reorganization to work with Unity project 2020-05-22 15:09:20 -07:00