Commit Graph

262 Commits

Author SHA1 Message Date
bd83729e5a Enable multi-pass forward rendering 2020-05-24 11:41:09 -07:00
03b647560e Shader cleanup and use KSP's Blinn Phong BRDF 2020-05-24 10:46:50 -07:00
0444b33613 Rearrange DecalProjector so Unity sees it 2020-05-23 22:10:51 -07:00
282dcd6f48 Remove debug code so it actually works 2020-05-23 22:10:27 -07:00
da6d72b0e7 Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
8594b8bf28 Fix formatting in DecalBack.shader 2020-05-23 21:18:43 -07:00
6a25472d9c Backside shader 2020-05-23 21:16:00 -07:00
f95a8d909c Add more textures 2020-05-23 21:12:12 -07:00
d4e7b57427 Add test textures 2020-05-22 16:42:33 -07:00
cfeaab6f27 Reorganization to work with Unity project 2020-05-22 15:09:20 -07:00
01a9f2faff Commit test code and shaders 2020-05-21 23:38:49 -07:00
f1625b4d62 Initial commit 2020-05-20 23:34:47 -07:00