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49433588a3
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Fix part highlighting and the collider disappearing
Completes #2
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2020-06-01 15:57:57 -07:00 |
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bb625e768d
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Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
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2020-05-31 23:04:59 -07:00 |
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f8ff034652
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Add localization
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2020-05-31 18:26:27 -07:00 |
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32cd873dec
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Rework bounds culling and colliders
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2020-05-30 22:44:44 -07:00 |
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90adfbd80a
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Add test config and get the mod almost working
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2020-05-30 17:03:14 -07:00 |
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60234cbf7c
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First compile
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2020-05-30 14:24:31 -07:00 |
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36afcab63c
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Documentation and cleanup
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2020-05-30 13:46:03 -07:00 |
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64ae41a377
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Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
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2020-05-30 13:36:10 -07:00 |
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1332452d13
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Print parsing errors as exceptions
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2020-05-30 00:16:40 -07:00 |
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b9e0c7fc1c
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Add enable/disable logic to ModuleConformingDecal
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2020-05-29 23:26:33 -07:00 |
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d7cb233d0f
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Use all cameras and rely on layers for culling
Also cleanup some stuff
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2020-05-29 21:15:33 -07:00 |
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c4d7373aa5
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Add projection logic
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2020-05-29 21:02:58 -07:00 |
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788a37a851
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Update project file with OrientedBounds
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2020-05-29 19:04:38 -07:00 |
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835344eac9
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OrientedBounds cleanup
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2020-05-29 19:03:40 -07:00 |
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feb2eb3c4a
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Add struct for OrientedBounds
Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
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2020-05-29 02:17:49 -07:00 |
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6cd703e1d0
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Documentation and logging
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2020-05-27 15:49:17 -07:00 |
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deb9d07055
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Cleanup and check if material should inherit base normals
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2020-05-27 15:43:23 -07:00 |
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a3820a7f4d
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Rename to reflect behavior instead of copying Blowfish
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2020-05-27 15:31:56 -07:00 |
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38c1838a22
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Add parser for material properties
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2020-05-27 15:19:46 -07:00 |
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b933e33f0f
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Remove redundant type identifiers
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2020-05-26 23:08:38 -07:00 |
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6b04f593b5
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Small refactor
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2020-05-26 23:05:07 -07:00 |
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d524e64cd3
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Begin writing material data parsing code
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2020-05-26 23:04:19 -07:00 |
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8ff097b94d
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Setup C# project
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2020-05-25 20:42:24 -07:00 |
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