497da5ca92
Merge branch 'develop' into feature-text
2020-07-02 20:13:46 -07:00
6144e10d79
update csproj
2020-06-28 18:18:19 -07:00
f053fcc667
Consolidate config parsing and parse layer value
2020-06-19 21:44:43 -07:00
d9e0bbefda
Layer Test module
...
idk man
2020-06-19 16:37:35 -07:00
b6601153bd
Rename MaterialModifiers namespace
2020-06-19 16:35:10 -07:00
69a9e801ed
Play around more with text rendering
2020-06-19 01:01:46 -07:00
0521734bbd
Various dead-end attempts at font loading and rendering
2020-06-17 16:53:50 -07:00
1054a48432
Add blit functions
2020-06-17 16:52:33 -07:00
3311e9ff41
Multiple fixes
2020-06-17 13:57:36 -07:00
f0c5a112fe
Remove broken culling code and fix flag switching
2020-06-11 21:58:04 -07:00
f195fc4c19
Add culling for offscreen decals
2020-06-11 20:49:13 -07:00
00916575d0
more things
2020-06-08 13:14:25 -07:00
a9f0892f46
Refactor yet again and add autotiling
2020-06-06 13:20:50 -07:00
6f8023b23d
Fix scaling issues when part is created
...
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
628848cf7d
More work trying to fix part icons
2020-06-05 00:29:23 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
d6f0a1f9a7
Black Lives Matter
2020-06-02 17:17:33 -07:00
95e46f7556
Add shader blacklist
...
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
...
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
32cd873dec
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
60234cbf7c
First compile
2020-05-30 14:24:31 -07:00
64ae41a377
Add projection and loading functionality
...
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
b9e0c7fc1c
Add enable/disable logic to ModuleConformingDecal
2020-05-29 23:26:33 -07:00
c4d7373aa5
Add projection logic
2020-05-29 21:02:58 -07:00
788a37a851
Update project file with OrientedBounds
2020-05-29 19:04:38 -07:00
deb9d07055
Cleanup and check if material should inherit base normals
2020-05-27 15:43:23 -07:00
a3820a7f4d
Rename to reflect behavior instead of copying Blowfish
2020-05-27 15:31:56 -07:00
38c1838a22
Add parser for material properties
2020-05-27 15:19:46 -07:00
d524e64cd3
Begin writing material data parsing code
2020-05-26 23:04:19 -07:00
8ff097b94d
Setup C# project
2020-05-25 20:42:24 -07:00