1ee1b0d84f
Dont zwrite decal shaders
2020-06-01 21:27:36 -07:00
cffc35d17a
Fix ForwardAdd overlap in shader
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This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
824e48620a
update shader to disable culling
2020-05-30 23:09:53 -07:00
dc25576911
Add specular paint shader
2020-05-25 10:35:32 -07:00
8ca3925e04
Move projection code into shared library
2020-05-24 18:16:23 -07:00
f630fb2215
Revert world-space normal change and write paint shader
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• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
289988cf11
Compute world-space normal in programmable portion of the shader
2020-05-24 16:48:37 -07:00
b10660cc2c
Shader fixes and cleanup
2020-05-24 16:05:29 -07:00
bd83729e5a
Enable multi-pass forward rendering
2020-05-24 11:41:09 -07:00
03b647560e
Shader cleanup and use KSP's Blinn Phong BRDF
2020-05-24 10:46:50 -07:00