Commit Graph

13 Commits

Author SHA1 Message Date
95e46f7556
Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
32cd873dec
Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
60234cbf7c
First compile 2020-05-30 14:24:31 -07:00
64ae41a377
Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
b9e0c7fc1c
Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
c4d7373aa5
Add projection logic 2020-05-29 21:02:58 -07:00
788a37a851
Update project file with OrientedBounds 2020-05-29 19:04:38 -07:00
deb9d07055
Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a3820a7f4d
Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
38c1838a22
Add parser for material properties 2020-05-27 15:19:46 -07:00
d524e64cd3
Begin writing material data parsing code 2020-05-26 23:04:19 -07:00
8ff097b94d
Setup C# project 2020-05-25 20:42:24 -07:00