Commit Graph

11 Commits

Author SHA1 Message Date
f0c5a112fe
Remove broken culling code and fix flag switching 2020-06-11 21:58:04 -07:00
a19e225c58
Debug statement cleanup and fix icon creation 2020-06-07 19:52:17 -07:00
17ab58dc17
Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
2020-06-07 19:39:09 -07:00
a9f0892f46
Refactor yet again and add autotiling 2020-06-06 13:20:50 -07:00
7105f08a3c
Some cleanup of debug statements 2020-06-06 12:33:51 -07:00
395a6a5ca9
thing 2020-06-05 22:54:55 -07:00
628848cf7d
More work trying to fix part icons 2020-06-05 00:29:23 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
4566a3439a
Add manual material property constructors 2020-06-02 17:11:38 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00