Commit Graph

26 Commits

Author SHA1 Message Date
c06e19274c
Disable drag on decals 2020-06-12 13:23:20 -07:00
b247e9af4e
Add visible bounding boxes around projection area 2020-06-11 19:59:53 -07:00
090277ecd9
Add size calculation modes 2020-06-11 17:30:31 -07:00
7cc59acb7b
Add slider for edge wear 2020-06-11 16:52:12 -07:00
65f8d9f380
Fix colors and localization 2020-06-11 15:20:50 -07:00
ce580f8a41
Add generic decals set 2020-06-11 14:19:31 -07:00
76b01e9d18
Disable physics for decals 2020-06-09 20:40:32 -07:00
704cc7d2fe
Reduce decal mass 2020-06-09 20:38:44 -07:00
8e676d31d5
Localization update 2020-06-08 21:53:23 -07:00
cbc3996a1f
Rework decal parameters so they dont reset when changing variants 2020-06-08 15:38:36 -07:00
58bc5f00ea
Fix things and remove test decal 2020-06-08 13:14:11 -07:00
28764f1a0f
Write semiotic decal config 2020-06-08 00:03:49 -07:00
a9458eb3f2
Add semiotic decal atlas 2020-06-07 13:06:56 -07:00
a9f0892f46
Refactor yet again and add autotiling 2020-06-06 13:20:50 -07:00
2592f15c4c
Add agency and custom category (for use with WBTools) 2020-06-06 01:06:32 -07:00
6f8023b23d
Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
3774b9573e
Asset changes 2020-06-05 20:14:16 -07:00
b28e5ee7d1
Rework back shader and textures, add flag 2020-06-05 00:30:46 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
00908c9e13
Get flag module working 2020-06-02 22:45:48 -07:00
41ea08e571
Get decal switching working mostly 2020-06-02 18:07:05 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
bb625e768d
Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
8eea03b671
Rotate model and fix config 2020-05-30 22:47:23 -07:00
90adfbd80a
Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
d644943cce
Add game assets 2020-05-30 14:32:39 -07:00