Commit Graph

9 Commits

Author SHA1 Message Date
6e07433eed
Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
9a8a347cc7
update shader to disable culling 2020-05-30 23:09:53 -07:00
c158f7a702
Add specular paint shader 2020-05-25 10:35:32 -07:00
4827bb5b36
Move projection code into shared library 2020-05-24 18:16:23 -07:00
392c995789
Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
27ac9691b7
Compute world-space normal in programmable portion of the shader 2020-05-24 16:48:37 -07:00
ed2fb2c2bd
Shader fixes and cleanup 2020-05-24 16:05:29 -07:00
be788f7e9f
Enable multi-pass forward rendering 2020-05-24 11:41:09 -07:00
cf51677e06
Shader cleanup and use KSP's Blinn Phong BRDF 2020-05-24 10:46:50 -07:00