21 Commits

Author SHA1 Message Date
36732ed4d4 Release 0.2.12
### Changed

- Updated bundled Shabby to 0.3.0. Does not affect CKAN users
- Made flag aspect ratio overrides configurable with `ASPECTRATIO` nodes in the config. User flags added to Squad/Flags should now be the correct aspect ratio
- All decal aspect ratios can now be overriden with the `aspectRatio` field

### Fixed

- Reverted some changes from last version that were causing issues on launch
2022-10-31 00:15:36 -07:00
d3388a4dad better null checking 2022-10-31 00:05:31 -07:00
ece9d959fd flag aspect ratio overrides are now configurable
no longer hard coded to Squad/Flags
2022-10-30 23:58:55 -07:00
dfdf280564 Fix OnDestroy not being called 2022-10-30 21:03:27 -07:00
2cca6c37bb Update bundled Shabby to 0.3.0 2022-10-30 17:26:55 -07:00
c653c9efc8 Release 0.2.11
### Fixed

- PR by LinuxGuruGamer:
	- Fixed nullref caused when an entry in `_targets` was null
	- Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
2022-10-29 18:15:13 -07:00
374fc8b753 Format changelog 2022-10-29 18:13:46 -07:00
88b2b4841a Merge pull request #38 from linuxgurugamer/main
Nullref fix and memory leak fix
2022-10-05 22:53:10 -07:00
b2da56b1ca A few more edits 2022-09-03 18:03:01 -04:00
14bc694588 Fixed nullref caused when an entry in _targets was null
Fixed memory leak caused by the OnDestroy() methods not being called
	due to them being virtual
2022-09-03 18:01:15 -04:00
7e1b993d20 Update README.md 2022-03-19 20:34:33 -07:00
f8d692352d Remove leftover files from old deploy system 2022-03-14 21:52:43 -07:00
fa4b799788 Run on create 2022-03-13 19:12:18 -07:00
970a69be11 Release 0.2.10
### Fixed

- Fixed decals not projecting on loading prefabs

### Changed

- Re-enabled projecting onto TransparentFX layer

### Added

- Allowed for regular expressions to be used when blacklisting shaders
- Added all Waterfall shaders to the shader blacklist when Waterfall is present
2022-03-13 18:45:14 -07:00
dddb7f09f3 make log message make a bit more sense 2022-03-13 18:43:00 -07:00
3cd229bc23 Fix decals not projecting when loading prefabs
• Add support for regex shader blacklisting
• Re-allow projecting onto transparentFX
2022-03-13 14:02:39 -07:00
4948818065 Remove Travis badge 2022-03-11 23:10:20 -08:00
036b084d34 Fix remote version file url 2022-03-11 22:49:03 -08:00
1e3addeb4d Include Harmony in build 2022-03-11 22:42:31 -08:00
47c70d3071 Fix actions 2022-03-11 22:36:19 -08:00
9955b9ce30 Don't version the Readme 2022-03-11 22:33:05 -08:00
15 changed files with 468 additions and 122 deletions

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@ -1,5 +1,7 @@
name: Fast-Forward Release Branch name: Fast-Forward Release Branch
on: [ release ] on:
release:
types: [created]
jobs: jobs:
fast-forward: fast-forward:
@ -12,8 +14,7 @@ jobs:
fetch-depth: 0 fetch-depth: 0
- name: Merge into Release - name: Merge into Release
run: | run: git merge ${{github.ref_name}} --ff-only
git merge ${{github.ref_name}} --ff-only
- name: Push Changes - name: Push Changes
uses: ad-m/github-push-action@master uses: ad-m/github-push-action@master

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@ -37,7 +37,6 @@ jobs:
run: | run: |
wget --user drewcassidy --password ${{ secrets.PILE_OF_ROCKS_PASS }} https://pileof.rocks/Secret/conformal-decals-dependencies-1.zip wget --user drewcassidy --password ${{ secrets.PILE_OF_ROCKS_PASS }} https://pileof.rocks/Secret/conformal-decals-dependencies-1.zip
unzip conformal-decals-dependencies-*.zip -d ConformalDecals/dlls unzip conformal-decals-dependencies-*.zip -d ConformalDecals/dlls
dotnet build --configuration Release ConformalDecals.sln
- name: Build DLL - name: Build DLL
working-directory: Source working-directory: Source
@ -47,14 +46,17 @@ jobs:
- name: Download KSP Dependencies - name: Download KSP Dependencies
run: | run: |
wget http://pileof.rocks/KSP/Shabby_v0.2.0.zip wget http://taniwha.org/~bill/Shabby_v0.3.0.zip
wget https://ksp.sarbian.com/jenkins/job/ModuleManager/161/artifact/ModuleManager.4.2.1.dll wget https://ksp.sarbian.com/jenkins/job/ModuleManager/161/artifact/ModuleManager.4.2.1.dll
wget https://github.com/blowfishpro/B9PartSwitch/releases/download/v2.19.0/B9PartSwitch_v2.19.0.zip wget https://github.com/blowfishpro/B9PartSwitch/releases/download/v2.19.0/B9PartSwitch_v2.19.0.zip
wget https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
unzip -d Shabby Shabby*.zip unzip -d Shabby Shabby*.zip
unzip -d B9PartSwitch B9PartSwitch*.zip unzip -d B9PartSwitch B9PartSwitch*.zip
unzip -d HarmonyKSP HarmonyKSP*.zip
mv Shabby/GameData/Shabby GameData/ mv Shabby/GameData/Shabby GameData/
mv ModuleManager*.dll GameData/ mv ModuleManager*.dll GameData/
mv B9PartSwitch/GameData/B9PartSwitch GameData/ mv B9PartSwitch/GameData/B9PartSwitch GameData/
mv HarmonyKSP/GameData/000_Harmony GameData/
- name: Upload Unbundled Build - name: Upload Unbundled Build
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3

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@ -1 +0,0 @@
USE_SSM_CREDENTIALS: false

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@ -1,34 +0,0 @@
# Example annotated build data file
mod-name: ConformalDecals
package:
include-dependencies: true # Include dependencies in the package
included-gamedata: # Include these gamedata-level folders in packages:
- ConformalDecals
included-support: # Include these root-level files in packages
- README.md
- LICENSE-ART.md
- LICENSE-SOURCE.md
- changelog.txt
dependencies: # Configure dependencies
ModuleManager:
location: url
url: https://ksp.sarbian.com/jenkins/job/ModuleManager/159/artifact/ModuleManager.4.1.4.dll
zip: false
B9PartSwitch:
location: url
url: http://pileof.rocks/KSP/B9PartSwitch-v2.18.0.zip
zip: true
Shabby:
location: url
url: http://pileof.rocks/KSP/Shabby_v0.2.0.zip
zip: true
HarmonyKSP:
location: url
url: https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
zip: true
deploy:
SpaceDock:
enabled: true # activate/deactivate this deployment script
mod-id: 2451 # The Spacedock mod ID for deployment
GitHub:
enabled: true # activate/deactivate this deployment script

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@ -8,6 +8,44 @@ All notable changes to this project will be documented in this file
| website | https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals | | website | https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals |
| author | Andrew Cassidy | | author | Andrew Cassidy |
## 0.2.12 - 2022-10-31
### Changed
- Updated bundled Shabby to 0.3.0. Does not affect CKAN users
- Made flag aspect ratio overrides configurable with `ASPECTRATIO` nodes in the config. User flags added to Squad/Flags should now be the correct aspect ratio
- All decal aspect ratios can now be overriden with the `aspectRatio` field
### Fixed
- Reverted some changes from last version that were causing issues on launch
## 0.2.11 - 2022-10-30
### Fixed
- PR by LinuxGuruGamer:
- Fixed nullref caused when an entry in `_targets` was null
- Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
## 0.2.10 - 2022-03-14
### Fixed
- Fixed decals not projecting on loading prefabs
### Changed
- Re-enabled projecting onto TransparentFX layer
### Added
- Allowed for regular expressions to be used when blacklisting shaders
- Added all Waterfall shaders to the shader blacklist when Waterfall is present
## 0.2.9 - 2022-03-12 ## 0.2.9 - 2022-03-12
### Fixed ### Fixed

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@ -0,0 +1,7 @@
// Prevent projection onto Waterfall plumes
CONFORMALDECALS:NEEDS[Waterfall] {
SHADERBLACKLIST {
shaderRegex = Waterfall/.*
}
}

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@ -4,21 +4,13 @@ CONFORMALDECALS {
SHADERBLACKLIST { SHADERBLACKLIST {
shader = DepthMask shader = DepthMask
shader = KSP/Alpha/Cutoff
shader = KSP/Alpha/Cutoff Bumped
shader = KSP/Alpha/Translucent
shader = KSP/Alpha/Translucent Additive
shader = KSP/Alpha/Translucent Specular
shader = KSP/Alpha/Unlit Transparent
shader = KSP/Bumped Specular (Transparent) shader = KSP/Bumped Specular (Transparent)
shader = KSP/FX/ScrollingUnlit shader = KSP/FX/ScrollingUnlit
shader = KSP/Particles/Additive
shader = KSP/Particles/Additive (Soft)
shader = KSP/Particles/Alpha Blended
shader = KSP/Particles/Alpha Blended Emissive Cutout
shader = KSP/Specular (Cutoff) shader = KSP/Specular (Cutoff)
shader = KSP/Specular (Transparent) shader = KSP/Specular (Transparent)
shader = Solid Color (Alpha) shader = Solid Color (Alpha)
shaderRegex = KSP/Alpha/.*
shaderRegex = KSP/Particles/.*
} }
FONT { FONT {
@ -57,4 +49,309 @@ CONFORMALDECALS {
style = 32 style = 32
styleMask = 4 styleMask = 4
} }
ASPECTRATIO {
path = Squad/Flags/09
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/Sentinel_Flag
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/blorbs
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/bullseye
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/capsule
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/circles
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/default
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/hexagon
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/hexagonCircles
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbal1
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbal2
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbin
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbinmunflag
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/line
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/minimalistic
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/orbit
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/orbs
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/retro
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/rings
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/rocketScience
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/satellite
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/spheres
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/squadLogo
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/squadLogo2
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/stripes
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/trees
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/trippy
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsAgency/NASA
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsAgency/esa_dark_blue
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsAgency/uk_space_agency
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/B612_Foundation_flag
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/ESA_Arianespace
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/electron
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/rocketlab
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/C7AerospaceDivision
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/DinkelsteinKermansConstructionEmporium
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/ExperimentalEngineering
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/FlooydResearchLab
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/GoliathNationalProducts
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/IntegratedIntegrals
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/IonicSymphonicProtonicElectronics
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/JebsJunkyard
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/KerbalMotion
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/KerbinWorldFirstRecordKeepingSociety
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Kerbodyne
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Kerlington
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/MaxoConstructionToys
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/MovingPartsExpertsGroup
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/OMBDemolition
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/PeriapsisCo
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Probodobodyne
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/R&D
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/ReactionSystemsLtd
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Rockomax
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Rokea
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/SeansCannery
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/SteadlerEngineeringCorps
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/StrutCo
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Vac-Co
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/WinterOwl
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/ZaltonicElectronics
aspectRatio = 0.625
}
} }

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@ -1,6 +1,6 @@
{ {
"NAME": "ConformalDecals", "NAME": "ConformalDecals",
"URL": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest/download/ConformalDecals.version.txt", "URL": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest/download/ConformalDecals.version",
"DOWNLOAD": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest", "DOWNLOAD": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest",
"CHANGE_LOG_URL": "https://raw.githubusercontent.com/drewcassidy/KSP-Conformal-Decals/release/CHANGELOG.md", "CHANGE_LOG_URL": "https://raw.githubusercontent.com/drewcassidy/KSP-Conformal-Decals/release/CHANGELOG.md",
"VERSION": { "VERSION": {

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@ -1,5 +1,5 @@
# Conformal Decals v0.2.8 # Conformal Decals
[![Build Status](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![CKAN: Indexed](https://img.shields.io/badge/CKAN-Indexed-brightgreen.svg)](https://github.com/KSP-CKAN/CKAN)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png) ![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)

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@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text.RegularExpressions;
using ConformalDecals.Text; using ConformalDecals.Text;
using ConformalDecals.Util; using ConformalDecals.Util;
using TMPro; using TMPro;
@ -10,9 +11,11 @@ namespace ConformalDecals {
public static class DecalConfig { public static class DecalConfig {
private static Texture2D _blankNormal; private static Texture2D _blankNormal;
private static List<string> _shaderBlacklist; private static List<string> _shaderBlacklist;
private static List<Regex> _shaderRegexBlacklist;
private static Dictionary<string, DecalFont> _fontList; private static Dictionary<string, DecalFont> _fontList;
private static int _decalLayer = 31; private static int _decalLayer = 31;
private static bool _selectableInFlight; private static bool _selectableInFlight;
private static Dictionary<string, float> _aspectRatios;
private struct LegacyShaderEntry { private struct LegacyShaderEntry {
public string name; public string name;
@ -50,15 +53,25 @@ namespace ConformalDecals {
public static bool SelectableInFlight => _selectableInFlight; public static bool SelectableInFlight => _selectableInFlight;
public static IEnumerable<DecalFont> Fonts => _fontList.Values; public static IEnumerable<DecalFont> Fonts => _fontList.Values;
public static DecalFont FallbackFont { get; private set; } public static Dictionary<string, float> AspectRatios => _aspectRatios;
public static bool IsBlacklisted(Shader shader) { public static bool IsBlacklisted(Shader shader) {
return IsBlacklisted(shader.name); return IsBlacklisted(shader.name);
} }
public static bool IsBlacklisted(string shaderName) { public static bool IsBlacklisted(string shaderName) {
return _shaderBlacklist.Contains(shaderName); if (_shaderBlacklist.Contains(shaderName)) return true;
foreach (var regex in _shaderRegexBlacklist) {
if (regex.IsMatch(shaderName)) {
_shaderBlacklist.Add(shaderName);
Logging.Log($"Caching blacklisted shader name '{shaderName}' which matches '{regex}'");
return true;
}
}
return false;
} }
public static bool IsLegacy(string shaderName, out string newShader, out string[] keywords) { public static bool IsLegacy(string shaderName, out string newShader, out string[] keywords) {
@ -76,8 +89,7 @@ namespace ConformalDecals {
public static DecalFont GetFont(string name) { public static DecalFont GetFont(string name) {
if (_fontList.TryGetValue(name, out var font)) { if (_fontList.TryGetValue(name, out var font)) {
return font; return font;
} } else {
else {
throw new KeyNotFoundException($"Font {name} not found"); throw new KeyNotFoundException($"Font {name} not found");
} }
} }
@ -91,16 +103,29 @@ namespace ConformalDecals {
foreach (var shaderName in blacklist.GetValuesList("shader")) { foreach (var shaderName in blacklist.GetValuesList("shader")) {
_shaderBlacklist.Add(shaderName); _shaderBlacklist.Add(shaderName);
} }
foreach (var shaderRegex in blacklist.GetValuesList("shaderRegex")) {
_shaderRegexBlacklist.Add(new Regex(shaderRegex));
}
} }
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>(); var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (var fontNode in node.GetNodes("FONT")) { foreach (var fontNode in node.GetNodes("FONT")) {
try { try {
var font = new DecalFont(fontNode, allFonts); var font = new DecalFont(fontNode, allFonts);
_fontList.Add(font.Name, font); _fontList.Add(font.Name, font);
} catch (Exception e) {
Debug.LogException(e);
} }
catch (Exception e) { }
foreach (var ratioNode in node.GetNodes("ASPECTRATIO")) {
try {
var path = ParseUtil.ParseString(ratioNode, "path");
var ratio = ParseUtil.ParseFloat(ratioNode, "aspectRatio");
_aspectRatios[path] = ratio;
} catch (Exception e) {
Debug.LogException(e); Debug.LogException(e);
} }
} }
@ -128,13 +153,15 @@ namespace ConformalDecals {
// ReSharper disable once UnusedMember.Global // ReSharper disable once UnusedMember.Global
public static void ModuleManagerPostLoad() { public static void ModuleManagerPostLoad() {
_shaderBlacklist = new List<string>(); _shaderBlacklist = new List<string>();
_shaderRegexBlacklist = new List<Regex>();
_fontList = new Dictionary<string, DecalFont>(); _fontList = new Dictionary<string, DecalFont>();
_aspectRatios = new Dictionary<string, float>();
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS"); var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
if (configs.Length > 0) { if (configs.Length > 0) {
Logging.Log("loading config");
foreach (var config in configs) { foreach (var config in configs) {
Logging.Log($"loading config node '{config.url}'");
ParseConfig(config.config); ParseConfig(config.config);
} }
} }

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@ -75,7 +75,12 @@ namespace ConformalDecals.MaterialProperties {
} }
} }
public float AspectRatio => MainTexture == null ? 1 : MainTexture.AspectRatio; public float AspectRatio {
get => MainTexture == null ? 1 : MainTexture.AspectRatio;
set {
if (MainTexture != null) MainTexture.AspectRatio = value;
}
}
public void OnBeforeSerialize() { public void OnBeforeSerialize() {
if (_materialProperties == null) throw new SerializationException("Tried to serialize an uninitialized MaterialPropertyCollection"); if (_materialProperties == null) throw new SerializationException("Tried to serialize an uninitialized MaterialPropertyCollection");
@ -136,8 +141,7 @@ namespace ConformalDecals.MaterialProperties {
public T GetProperty<T>(string propertyName) where T : MaterialProperty { public T GetProperty<T>(string propertyName) where T : MaterialProperty {
if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) { if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) {
return property; return property;
} } else {
else {
return null; return null;
} }
} }
@ -145,8 +149,7 @@ namespace ConformalDecals.MaterialProperties {
public T AddOrGetProperty<T>(string propertyName) where T : MaterialProperty { public T AddOrGetProperty<T>(string propertyName) where T : MaterialProperty {
if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) { if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) {
return property; return property;
} } else {
else {
return AddProperty<T>(propertyName); return AddProperty<T>(propertyName);
} }
} }
@ -156,9 +159,10 @@ namespace ConformalDecals.MaterialProperties {
foreach (var material in Materials) { foreach (var material in Materials) {
property.Remove(material); property.Remove(material);
} }
_materialProperties.Remove(propertyName); _materialProperties.Remove(propertyName);
Destroy(property); Destroy(property);
return true; return true;
} }
@ -204,8 +208,7 @@ namespace ConformalDecals.MaterialProperties {
if (_shader == null) { if (_shader == null) {
Logging.Log("Using default decal shader"); Logging.Log("Using default decal shader");
shaderName = "ConformalDecals/Decal/Standard"; shaderName = "ConformalDecals/Decal/Standard";
} } else {
else {
return; return;
} }
} }

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@ -19,6 +19,8 @@ namespace ConformalDecals.MaterialProperties {
[SerializeField] private Vector2 _textureOffset; [SerializeField] private Vector2 _textureOffset;
[SerializeField] private Vector2 _textureScale = Vector2.one; [SerializeField] private Vector2 _textureScale = Vector2.one;
[SerializeField] private float _aspectRatioOverride = -1.0f;
public Texture2D Texture { public Texture2D Texture {
get => _texture; get => _texture;
set => _texture = value; set => _texture = value;
@ -43,10 +45,12 @@ namespace ConformalDecals.MaterialProperties {
public float AspectRatio { public float AspectRatio {
get { get {
if (_aspectRatioOverride > 0) return _aspectRatioOverride;
if (_texture == null) return 1; if (_texture == null) return 1;
if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f;
return MaskedHeight / (float) MaskedWidth; return MaskedHeight / (float) MaskedWidth;
} }
set => _aspectRatioOverride = value;
} }
public override void ParseNode(ConfigNode node) { public override void ParseNode(ConfigNode node) {
@ -64,7 +68,7 @@ namespace ConformalDecals.MaterialProperties {
if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) { if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) {
_texture = LoadTexture(_textureUrl, isNormal); _texture = LoadTexture(_textureUrl, isNormal);
} }
if (_texture == null) { if (_texture == null) {
_texture = isNormal ? DecalConfig.BlankNormal : Texture2D.whiteTexture; _texture = isNormal ? DecalConfig.BlankNormal : Texture2D.whiteTexture;
} }

View File

@ -35,6 +35,8 @@ namespace ConformalDecals {
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT; [KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
[KSPField] public float aspectRatio = -1.0f; // < 0 = use texture
[KSPField] public bool depthAdjustable = true; [KSPField] public bool depthAdjustable = true;
[KSPField] public float defaultDepth = 0.1f; [KSPField] public float defaultDepth = 0.1f;
[KSPField] public Vector2 depthRange = new Vector2(0, 2); [KSPField] public Vector2 depthRange = new Vector2(0, 2);
@ -122,8 +124,7 @@ namespace ConformalDecals {
if (materialProperties == null) { if (materialProperties == null) {
materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>(); materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>();
} } else {
else {
materialProperties = ScriptableObject.Instantiate(materialProperties); materialProperties = ScriptableObject.Instantiate(materialProperties);
} }
} }
@ -153,14 +154,12 @@ namespace ConformalDecals {
if (backRenderer == null) { if (backRenderer == null) {
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false."); this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
updateBackScale = false; updateBackScale = false;
} } else {
else {
backMaterial = backRenderer.material; backMaterial = backRenderer.material;
if (backMaterial == null) { if (backMaterial == null) {
this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false."); this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
updateBackScale = false; updateBackScale = false;
} } else {
else {
if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex); if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
} }
} }
@ -201,12 +200,14 @@ namespace ConformalDecals {
if (tileRect.x >= 0) { if (tileRect.x >= 0) {
materialProperties.UpdateTile(tileRect); materialProperties.UpdateTile(tileRect);
} } else if (tileIndex >= 0) {
else if (tileIndex >= 0) {
materialProperties.UpdateTile(tileIndex, tileSize); materialProperties.UpdateTile(tileIndex, tileSize);
} }
}
catch (Exception e) { // handle aspect ratio overrides
materialProperties.AspectRatio = aspectRatio;
} catch (Exception e) {
this.LogException("Exception parsing partmodule", e); this.LogException("Exception parsing partmodule", e);
} }
@ -222,8 +223,7 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsGame) { if (HighLogic.LoadedSceneIsGame) {
UpdateScale(); UpdateScale();
} } else {
else {
scale = defaultScale; scale = defaultScale;
depth = defaultDepth; depth = defaultDepth;
opacity = defaultOpacity; opacity = defaultOpacity;
@ -261,8 +261,7 @@ namespace ConformalDecals {
// set initial attachment state // set initial attachment state
if (part.parent == null) { if (part.parent == null) {
OnDetach(); OnDetach();
} } else {
else {
OnAttach(); OnAttach();
} }
} }
@ -400,30 +399,32 @@ namespace ConformalDecals {
protected void UpdateScale() { protected void UpdateScale() {
scale = Mathf.Max(0.01f, scale); scale = Mathf.Max(0.01f, scale);
depth = Mathf.Max(0.01f, depth); depth = Mathf.Max(0.01f, depth);
var aspectRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
var sizeRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
Vector2 size; Vector2 size;
switch (scaleMode) { switch (scaleMode) {
default: default:
case DecalScaleMode.HEIGHT: case DecalScaleMode.HEIGHT:
size = new Vector2(scale / aspectRatio, scale); size = new Vector2(scale / sizeRatio, scale);
break; break;
case DecalScaleMode.WIDTH: case DecalScaleMode.WIDTH:
size = new Vector2(scale, scale * aspectRatio); size = new Vector2(scale, scale * sizeRatio);
break; break;
case DecalScaleMode.AVERAGE: case DecalScaleMode.AVERAGE:
var width1 = 2 * scale / (1 + aspectRatio); var width1 = 2 * scale / (1 + sizeRatio);
size = new Vector2(width1, width1 * aspectRatio); size = new Vector2(width1, width1 * sizeRatio);
break; break;
case DecalScaleMode.AREA: case DecalScaleMode.AREA:
var width2 = Mathf.Sqrt(scale / aspectRatio); var width2 = Mathf.Sqrt(scale / sizeRatio);
size = new Vector2(width2, width2 * aspectRatio); size = new Vector2(width2, width2 * sizeRatio);
break; break;
case DecalScaleMode.MINIMUM: case DecalScaleMode.MINIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.WIDTH; if (sizeRatio > 1) goto case DecalScaleMode.WIDTH;
else goto case DecalScaleMode.HEIGHT; else goto case DecalScaleMode.HEIGHT;
case DecalScaleMode.MAXIMUM: case DecalScaleMode.MAXIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.HEIGHT; if (sizeRatio > 1) goto case DecalScaleMode.HEIGHT;
else goto case DecalScaleMode.WIDTH; else goto case DecalScaleMode.WIDTH;
} }
@ -440,10 +441,13 @@ namespace ConformalDecals {
// update projection // update projection
foreach (var target in _targets) { foreach (var target in _targets) {
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal); if (target.target == null) {
_targets.Remove(target);
} else {
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal);
}
} }
} } else {
else {
// rescale preview model // rescale preview model
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2); decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
@ -471,8 +475,7 @@ namespace ConformalDecals {
protected void UpdateTargets() { protected void UpdateTargets() {
if (_targets == null) { if (_targets == null) {
_targets = new List<ProjectionTarget>(); _targets = new List<ProjectionTarget>();
} } else {
else {
_targets.Clear(); _targets.Clear();
} }
@ -481,9 +484,6 @@ namespace ConformalDecals {
foreach (var renderer in renderers) { foreach (var renderer in renderers) {
// skip disabled renderers // skip disabled renderers
if (renderer.gameObject.activeInHierarchy == false) continue; if (renderer.gameObject.activeInHierarchy == false) continue;
// skip transparentFX layer, which causes issues with Waterfall
if (renderer.gameObject.layer == 1) continue;
// skip blacklisted shaders // skip blacklisted shaders
if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue; if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;
@ -577,10 +577,11 @@ namespace ConformalDecals {
public void Render(Camera camera) { public void Render(Camera camera) {
if (!_isAttached) return; if (!_isAttached) return;
// render on each target object // render on each target object
foreach (var target in _targets) { foreach (var target in _targets) {
target.Render(_decalMaterial, part.mpb, camera); if (ReferenceEquals(target.target, null)) _targets.Remove(target);
else target.Render(_decalMaterial, part.mpb, camera);
} }
} }
} }

View File

@ -1,3 +1,4 @@
using ConformalDecals.Util;
using UnityEngine; using UnityEngine;
namespace ConformalDecals { namespace ConformalDecals {
@ -38,7 +39,7 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsEditor) { if (HighLogic.LoadedSceneIsEditor) {
// Register flag change event // Register flag change event
GameEvents.onMissionFlagSelect.Add(OnEditorFlagSelected); GameEvents.onMissionFlagSelect.Add(OnEditorFlagSelected);
// Register reset button event // Register reset button event
Events[nameof(ResetFlag)].guiActiveEditor = useCustomFlag; Events[nameof(ResetFlag)].guiActiveEditor = useCustomFlag;
} }
@ -53,7 +54,7 @@ namespace ConformalDecals {
// Unregister flag change event // Unregister flag change event
GameEvents.onMissionFlagSelect.Remove(OnEditorFlagSelected); GameEvents.onMissionFlagSelect.Remove(OnEditorFlagSelected);
} }
base.OnDestroy(); base.OnDestroy();
} }
@ -62,7 +63,7 @@ namespace ConformalDecals {
// Button for selecting a flag // Button for selecting a flag
// This is a bit of a hack to bring up the stock flag selection menu // This is a bit of a hack to bring up the stock flag selection menu
// When its done, it calls OnCustomFlagSelected() // When its done, it calls OnCustomFlagSelected()
// ReSharper disable once PossibleNullReferenceException // ReSharper disable once PossibleNullReferenceException
var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject).GetComponent<FlagBrowser>(); var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject).GetComponent<FlagBrowser>();
flagBrowser.OnFlagSelected = OnCustomFlagSelected; flagBrowser.OnFlagSelected = OnCustomFlagSelected;
@ -70,24 +71,24 @@ namespace ConformalDecals {
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-reset-flag")] [KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-reset-flag")]
public void ResetFlag() { public void ResetFlag() {
// we are no longer using a custom flag, so instead use the mission or agency flag // we are no longer using a custom flag, so instead use the mission or agency flag
useCustomFlag = false; useCustomFlag = false;
flagUrl = "Mission"; flagUrl = "Mission";
UpdateFlag(true); UpdateFlag(true);
// disable the reset button, since it no longer makes sense // disable the reset button, since it no longer makes sense
Events[nameof(ResetFlag)].guiActiveEditor = false; Events[nameof(ResetFlag)].guiActiveEditor = false;
} }
private void OnCustomFlagSelected(FlagBrowser.FlagEntry newFlagEntry) { private void OnCustomFlagSelected(FlagBrowser.FlagEntry newFlagEntry) {
// Callback for when a flag is selected in the menu spawned by SelectFlag() // Callback for when a flag is selected in the menu spawned by SelectFlag()
// we are now using a custom flag with the URL of the new flag entry // we are now using a custom flag with the URL of the new flag entry
useCustomFlag = true; useCustomFlag = true;
flagUrl = newFlagEntry.textureInfo.name; flagUrl = newFlagEntry.textureInfo.name;
UpdateFlag(true); UpdateFlag(true);
// make sure the reset button is now available // make sure the reset button is now available
Events[nameof(ResetFlag)].guiActiveEditor = true; Events[nameof(ResetFlag)].guiActiveEditor = true;
} }
@ -105,16 +106,16 @@ namespace ConformalDecals {
private void UpdateFlag(bool recursive = false) { private void UpdateFlag(bool recursive = false) {
// get the decal material property for the decal texture // get the decal material property for the decal texture
var textureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true); var textureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
if(useCustomFlag) { string textureURL = useCustomFlag ? flagUrl : MissionFlagUrl;
// set the texture to the custom flag textureProperty.TextureUrl = textureURL;
textureProperty.TextureUrl = flagUrl;
if (DecalConfig.AspectRatios.ContainsKey(textureURL)) {
var ratio = DecalConfig.AspectRatios[textureURL];
this.Log($"Overriding aspect ratio for {textureURL} with {ratio}");
textureProperty.AspectRatio = ratio;
} }
else {
// set the texture to the mission flag
textureProperty.TextureUrl = MissionFlagUrl;
}
UpdateMaterials(); UpdateMaterials();
UpdateScale(); UpdateScale();
@ -122,7 +123,7 @@ namespace ConformalDecals {
// for each symmetry counterpart, copy this part's properties and update it in turn // for each symmetry counterpart, copy this part's properties and update it in turn
foreach (var counterpart in part.symmetryCounterparts) { foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalFlag>(); var decal = counterpart.GetComponent<ModuleConformalFlag>();
decal.useCustomFlag = useCustomFlag; decal.useCustomFlag = useCustomFlag;
decal.flagUrl = flagUrl; decal.flagUrl = flagUrl;
decal.UpdateFlag(); decal.UpdateFlag();

View File

@ -227,7 +227,7 @@ namespace ConformalDecals {
if (_textEntryController != null) _textEntryController.Close(); if (_textEntryController != null) _textEntryController.Close();
if (_fillColorPickerController != null) _fillColorPickerController.Close(); if (_fillColorPickerController != null) _fillColorPickerController.Close();
if (_outlineColorPickerController != null) _outlineColorPickerController.Close(); if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
base.OnDestroy(); base.OnDestroy();
} }