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No commits in common. "40d4e2cc8abefa98cdd1947c5d642c55e8df1b81" and "c6b9812fe3b51c52e6ee44d3a279af5ea872ca23" have entirely different histories.

13 changed files with 243 additions and 194 deletions

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@ -9,7 +9,7 @@ branches:
only:
- release
script:
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
- git clone https://github.com/drewcassidy/build-deploy.git
- cd build-deploy
- git checkout master
- cd ..

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@ -52,11 +52,6 @@ PART
name = ModuleConformalText
text = Text
font = Calibri SDF
fillColor = #000000FF
outlineColor = #FFFFFFFF
fillEnabled = true
outlineEnabled = false
shader = ConformalDecals/Decal/Text
useBaseNormal = true

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@ -7,7 +7,7 @@
"MAJOR":0,
"MINOR":2,
"PATCH":3,
"BUILD":1
"BUILD":0
},
"KSP_VERSION":
{

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@ -90,6 +90,7 @@
<Compile Include="Text/FontLoader.cs" />
<Compile Include="Text/TextRenderer.cs" />
<Compile Include="Text/DecalText.cs" />
<Compile Include="Text\DecalTextStyle.cs" />
<Compile Include="Text\TextRenderOutput.cs" />
<Compile Include="Text\TextRenderJob.cs" />
<Compile Include="UI/ColorPickerController.cs" />

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@ -8,26 +8,27 @@ using TMPro;
using UnityEngine;
namespace ConformalDecals {
public class ModuleConformalText : ModuleConformalDecal {
public class ModuleConformalText : ModuleConformalDecal, ISerializationCallbackReceiver {
[KSPField(isPersistant = true)] public string text = "Text";
[KSPField] public Vector2 lineSpacingRange = new Vector2(-50, 50);
[KSPField] public Vector2 charSpacingRange = new Vector2(-50, 50);
[KSPField(isPersistant = true)] public bool vertical;
[KSPField(isPersistant = true)] public float lineSpacing;
[KSPField(isPersistant = true)] public float charSpacing;
[KSPField] public string text;
[KSPField] public DecalFont font;
[KSPField] public FontStyles style;
[KSPField] public Color32 fillColor = Color.black;
[KSPField] public Color32 outlineColor = Color.white;
// serialization-only fields. do not use except in serialization functions
[KSPField(isPersistant = true)] public string fontName = "Calibri SDF";
[KSPField(isPersistant = true)] public int style;
[KSPField(isPersistant = true)] public bool vertical;
[KSPField(isPersistant = true)] public float lineSpacing;
[KSPField(isPersistant = true)] public float charSpacing;
[KSPField(isPersistant = true)] public string fillColor = "000000FF";
[KSPField(isPersistant = true)] public string outlineColor = "FFFFFFFF";
// KSP TWEAKABLES
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-text", guiActive = false, guiActiveEditor = true)]
public void SetText() {
if (_textEntryController == null) {
_textEntryController = TextEntryController.Create(text, font, style, vertical, lineSpacing, charSpacing, lineSpacingRange, charSpacingRange, OnTextUpdate);
_textEntryController = TextEntryController.Create(_text, _font, _style, lineSpacingRange, charSpacingRange, OnTextUpdate);
}
else {
_textEntryController.Close();
@ -45,7 +46,7 @@ namespace ConformalDecals {
guiActive = false, guiActiveEditor = true)]
public void SetFillColor() {
if (_fillColorPickerController == null) {
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
_fillColorPickerController = ColorPickerController.Create(_fillColor, OnFillColorUpdate);
}
else {
_fillColorPickerController.Close();
@ -68,13 +69,18 @@ namespace ConformalDecals {
guiActive = false, guiActiveEditor = true)]
public void SetOutlineColor() {
if (_outlineColorPickerController == null) {
_outlineColorPickerController = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
_outlineColorPickerController = ColorPickerController.Create(_outlineColor, OnOutlineColorUpdate);
}
else {
_outlineColorPickerController.Close();
}
}
private string _text;
private DecalTextStyle _style;
private DecalFont _font;
private Color32 _fillColor;
private Color32 _outlineColor;
private TextEntryController _textEntryController;
private ColorPickerController _fillColorPickerController;
@ -94,12 +100,7 @@ namespace ConformalDecals {
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
text = WebUtility.UrlDecode(ParseUtil.ParseString(node, "text"));
font = DecalConfig.GetFont(ParseUtil.ParseString(node, "font", true, "Calibri SDF"));
int styleInt = 0;
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) style = (FontStyles) styleInt;
if (!ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor")) fillColor = Color.magenta;
if (!ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor")) outlineColor = Color.magenta;
OnAfterDeserialize();
if (HighLogic.LoadedSceneIsGame) {
// For some reason, rendering doesnt work right on the first frame a scene is loaded
@ -113,11 +114,7 @@ namespace ConformalDecals {
}
public override void OnSave(ConfigNode node) {
node.AddValue("text", WebUtility.UrlEncode(text));
node.AddValue("fontName", font.Name);
node.AddValue("style", (int) style);
node.AddValue("fillColor", fillColor.ToHexString());
node.AddValue("outlineColor", outlineColor.ToHexString());
OnBeforeSerialize();
base.OnSave(node);
}
@ -134,34 +131,31 @@ namespace ConformalDecals {
_outlineWidthProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_OutlineWidth");
}
public void OnTextUpdate(string newText, DecalFont newFont, FontStyles newStyle, bool newVertical, float newLineSpacing, float newCharSpacing) {
this.text = newText;
this.font = newFont;
this.style = newStyle;
this.vertical = newVertical;
this.lineSpacing = newLineSpacing;
this.charSpacing = newCharSpacing;
public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
_text = newText;
_font = newFont;
_style = newStyle;
UpdateTextRecursive();
}
public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
fillColor = rgb;
_fillColor = rgb;
UpdateMaterials();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.fillColor = fillColor;
decal._fillColor = _fillColor;
decal.UpdateMaterials();
}
}
public void OnOutlineColorUpdate(Color rgb, Util.ColorHSV hsv) {
outlineColor = rgb;
_outlineColor = rgb;
UpdateMaterials();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.outlineColor = outlineColor;
decal._outlineColor = _outlineColor;
decal.UpdateMaterials();
}
}
@ -208,14 +202,36 @@ namespace ConformalDecals {
}
}
public void OnBeforeSerialize() {
text = WebUtility.UrlEncode(_text);
fontName = _font.Name;
style = (int) _style.FontStyle;
vertical = _style.Vertical;
lineSpacing = _style.LineSpacing;
charSpacing = _style.CharSpacing;
fillColor = _fillColor.ToHexString();
outlineColor = _outlineColor.ToHexString();
}
public void OnAfterDeserialize() {
_text = WebUtility.UrlDecode(text);
_font = DecalConfig.GetFont(fontName);
_style = new DecalTextStyle((FontStyles) style, vertical, lineSpacing, charSpacing);
if (!ParseUtil.TryParseColor32(fillColor, out _fillColor)) {
Logging.LogWarning($"Improperly formatted color value for fill: '{fillColor}'");
_fillColor = Color.magenta;
}
if (!ParseUtil.TryParseColor32(outlineColor, out _outlineColor)) {
Logging.LogWarning($"Improperly formatted color value for outline: '{outlineColor}'");
_outlineColor = Color.magenta;
}
}
public override void OnDestroy() {
if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
// close all UIs
if (_textEntryController != null) _textEntryController.Close();
if (_fillColorPickerController != null) _fillColorPickerController.Close();
if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
base.OnDestroy();
}
@ -233,9 +249,9 @@ namespace ConformalDecals {
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.text = text;
decal.font = font;
decal.style = style;
decal._text = _text;
decal._font = _font;
decal._style = _style;
decal._currentJob = _currentJob;
decal._currentText = _currentText;
@ -250,7 +266,7 @@ namespace ConformalDecals {
private void UpdateText() {
// Render text
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
var newText = new DecalText(_text, _font, _style);
var output = TextRenderer.UpdateTextNow(_currentText, newText);
_currentText = newText;
@ -272,10 +288,10 @@ namespace ConformalDecals {
protected override void UpdateMaterials() {
_fillEnabledProperty.value = fillEnabled;
_fillColorProperty.color = fillColor;
_fillColorProperty.color = _fillColor;
_outlineEnabledProperty.value = outlineEnabled;
_outlineColorProperty.color = outlineColor;
_outlineColorProperty.color = _outlineColor;
_outlineWidthProperty.value = outlineWidth;
base.UpdateMaterials();

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@ -3,47 +3,41 @@ using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
namespace ConformalDecals.Text {
public class DecalFont : ScriptableObject, ISerializationCallbackReceiver, IEquatable<DecalFont> {
[SerializeField] private string _title;
[SerializeField] private TMP_FontAsset _fontAsset;
[SerializeField] private FontStyles _fontStyle;
[SerializeField] private FontStyles _fontStyleMask;
public class DecalFont : IEquatable<DecalFont> {
/// Human-readable name for the font
public string Title => _title;
public string Title { get; }
/// Internal name for the font
public string Name => _fontAsset.name;
public string Name => FontAsset.name;
/// The font asset itself
public TMP_FontAsset FontAsset => _fontAsset;
public TMP_FontAsset FontAsset { get; }
/// Styles that are forced on for this font,
/// e.g. smallcaps for a font without lower case characters
public FontStyles FontStyle => _fontStyle;
public FontStyles FontStyle { get; }
public bool Bold => (_fontStyle & FontStyles.Bold) != 0;
public bool Bold => (FontStyle & FontStyles.Bold) != 0;
public bool Italic => (_fontStyle & FontStyles.Italic) != 0;
public bool Italic => (FontStyle & FontStyles.Italic) != 0;
public bool Underline => (_fontStyle & FontStyles.Underline) != 0;
public bool Underline => (FontStyle & FontStyles.Underline) != 0;
public bool SmallCaps => (_fontStyle & FontStyles.SmallCaps) != 0;
public bool SmallCaps => (FontStyle & FontStyles.SmallCaps) != 0;
/// Styles that are forced off for this font,
/// e.g. underline for a font with no underscore character
public FontStyles FontStyleMask => _fontStyleMask;
public FontStyles FontStyleMask { get; }
public bool BoldMask => (_fontStyleMask & FontStyles.Bold) != 0;
public bool BoldMask => (FontStyleMask & FontStyles.Bold) != 0;
public bool ItalicMask => (_fontStyleMask & FontStyles.Italic) != 0;
public bool ItalicMask => (FontStyleMask & FontStyles.Italic) != 0;
public bool UnderlineMask => (_fontStyleMask & FontStyles.Underline) != 0;
public bool UnderlineMask => (FontStyleMask & FontStyles.Underline) != 0;
public bool SmallCapsMask => (_fontStyleMask & FontStyles.SmallCaps) != 0;
public bool SmallCapsMask => (FontStyleMask & FontStyles.SmallCaps) != 0;
public DecalFont(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
@ -51,14 +45,14 @@ namespace ConformalDecals.Text {
if (fontAssets == null) throw new ArgumentNullException(nameof(fontAssets));
var name = ParseUtil.ParseString(node, "name");
_fontAsset = fontAssets.First(o => o.name == name);
FontAsset = fontAssets.First(o => o.name == name);
if (FontAsset == null) {
throw new FormatException($"Could not find font asset named {name}");
}
_title = ParseUtil.ParseString(node, "title", true, name);
_fontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
_fontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
Title = ParseUtil.ParseString(node, "title", true, name);
FontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
FontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
}
@ -101,9 +95,5 @@ namespace ConformalDecals.Text {
public static bool operator !=(DecalFont left, DecalFont right) {
return !Equals(left, right);
}
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}

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@ -1,38 +1,21 @@
using System;
using System.Text.RegularExpressions;
using TMPro;
namespace ConformalDecals.Text {
public class DecalText : IEquatable<DecalText> {
private readonly string _text;
private readonly DecalFont _font;
private readonly FontStyles _style;
private readonly bool _vertical;
private readonly float _lineSpacing;
private readonly float _charSpacing;
/// Raw text contents
public string Text => _text;
public string Text { get; }
/// Font asset used by this text snippet
public DecalFont Font => _font;
public DecalFont Font { get; }
/// Style used by this text snippet
public FontStyles Style => _style;
/// If this text snippet is vertical
public bool Vertical => _vertical;
/// The text snippet's line spacing
public float LineSpacing => _lineSpacing;
/// The text snippet's character spacing
public float CharSpacing => _charSpacing;
public DecalTextStyle Style { get; }
/// The text formatted with newlines for vertical text
public string FormattedText {
get {
if (Vertical) {
if (Style.Vertical) {
return Regex.Replace(Text, @"(.)", "$1\n");
}
else {
@ -41,22 +24,17 @@ namespace ConformalDecals.Text {
}
}
public DecalText(string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing) {
public DecalText(string text, DecalFont font, DecalTextStyle style) {
if (font == null) throw new ArgumentNullException(nameof(font));
_text = text;
_font = font;
_style = style;
_vertical = vertical;
_lineSpacing = linespacing;
_charSpacing = charspacing;
Text = text;
Font = font;
Style = style;
}
public bool Equals(DecalText other) {
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return _text == other._text && Equals(_font, other._font) && _style == other._style && _vertical == other._vertical && _lineSpacing.Equals(other._lineSpacing) &&
_charSpacing.Equals(other._charSpacing);
return Text == other.Text && Equals(Font, other.Font) && Style.Equals(other.Style);
}
public override bool Equals(object obj) {
@ -68,12 +46,9 @@ namespace ConformalDecals.Text {
public override int GetHashCode() {
unchecked {
var hashCode = (_text != null ? _text.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (_font != null ? _font.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (int) _style;
hashCode = (hashCode * 397) ^ _vertical.GetHashCode();
hashCode = (hashCode * 397) ^ _lineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ _charSpacing.GetHashCode();
var hashCode = (Text != null ? Text.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (Font != null ? Font.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ Style.GetHashCode();
return hashCode;
}
}

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@ -0,0 +1,101 @@
using System;
using TMPro;
using UnityEngine;
// ReSharper disable NonReadonlyMemberInGetHashCode
namespace ConformalDecals.Text {
public struct DecalTextStyle : IEquatable<DecalTextStyle> {
private FontStyles _fontStyle;
private bool _vertical;
private float _lineSpacing;
private float _charSpacing;
public FontStyles FontStyle {
get => _fontStyle;
set => _fontStyle = value;
}
public bool Bold {
get => (FontStyle & FontStyles.Bold) != 0;
set {
if (value) FontStyle |= FontStyles.Bold;
else FontStyle &= ~FontStyles.Bold;
}
}
public bool Italic {
get => (FontStyle & FontStyles.Italic) != 0;
set {
if (value) FontStyle |= FontStyles.Italic;
else FontStyle &= ~FontStyles.Italic;
}
}
public bool Underline {
get => (FontStyle & FontStyles.Underline) != 0;
set {
if (value) FontStyle |= FontStyles.Underline;
else FontStyle &= ~FontStyles.Underline;
}
}
public bool SmallCaps {
get => (FontStyle & FontStyles.SmallCaps) != 0;
set {
if (value) FontStyle |= FontStyles.SmallCaps;
else FontStyle &= ~FontStyles.SmallCaps;
}
}
public bool Vertical {
get => _vertical;
set => _vertical = value;
}
public float LineSpacing {
get => _lineSpacing;
set => _lineSpacing = value;
}
public float CharSpacing {
get => _charSpacing;
set => _charSpacing = value;
}
public DecalTextStyle(FontStyles fontStyle, bool vertical, float lineSpacing, float charSpacing) {
_fontStyle = fontStyle;
_vertical = vertical;
_lineSpacing = lineSpacing;
_charSpacing = charSpacing;
}
public bool Equals(DecalTextStyle other) {
return FontStyle == other.FontStyle && Vertical == other.Vertical &&
Mathf.Approximately(LineSpacing, other.LineSpacing) &&
Mathf.Approximately(CharSpacing, other.CharSpacing);
}
public override bool Equals(object obj) {
return obj is DecalTextStyle other && Equals(other);
}
public override int GetHashCode() {
unchecked {
var hashCode = (int) FontStyle;
hashCode = (hashCode * 397) ^ Vertical.GetHashCode();
hashCode = (hashCode * 397) ^ LineSpacing.GetHashCode();
hashCode = (hashCode * 397) ^ CharSpacing.GetHashCode();
return hashCode;
}
}
public static bool operator ==(DecalTextStyle left, DecalTextStyle right) {
return left.Equals(right);
}
public static bool operator !=(DecalTextStyle left, DecalTextStyle right) {
return !left.Equals(right);
}
}
}

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@ -163,9 +163,9 @@ namespace ConformalDecals.Text {
// SETUP TMP OBJECT FOR RENDERING
_tmp.text = text.FormattedText;
_tmp.font = text.Font.FontAsset;
_tmp.fontStyle = text.Style | text.Font.FontStyle;
_tmp.lineSpacing = text.LineSpacing;
_tmp.characterSpacing = text.CharSpacing;
_tmp.fontStyle = text.Style.FontStyle | text.Font.FontStyle;
_tmp.lineSpacing = text.Style.LineSpacing;
_tmp.characterSpacing = text.Style.CharSpacing;
_tmp.extraPadding = true;
_tmp.enableKerning = true;

View File

@ -9,8 +9,9 @@ using UnityEngine.UI;
namespace ConformalDecals.UI {
public class TextEntryController : MonoBehaviour {
[Serializable]
public delegate void TextUpdateDelegate(string newText, DecalFont newFont, FontStyles style, bool vertical, float linespacing, float charspacing);
public class TextUpdateEvent : UnityEvent<string, DecalFont, DecalTextStyle> { }
[SerializeField] public TextUpdateEvent onValueChanged = new TextUpdateEvent();
[SerializeField] private Selectable _textBox;
[SerializeField] private Button _fontButton;
@ -27,25 +28,21 @@ namespace ConformalDecals.UI {
[SerializeField] private Toggle _smallCapsButton;
[SerializeField] private Toggle _verticalButton;
private string _text;
private DecalFont _font;
private FontStyles _style;
private bool _vertical;
private float _lineSpacing;
private float _charSpacing;
private Vector2 _lineSpacingRange;
private Vector2 _charSpacingRange;
private TMP_InputField _textBoxTMP;
private TextUpdateDelegate _onValueChanged;
private string _text;
private DecalFont _font;
private DecalTextStyle _style;
private Vector2 _lineSpacingRange;
private Vector2 _charSpacingRange;
private TMP_InputField _textBoxTMP;
private FontMenuController _fontMenu;
private bool _ignoreUpdates;
public static TextEntryController Create(
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
string text, DecalFont font, DecalTextStyle style,
Vector2 lineSpacingRange, Vector2 charSpacingRange,
TextUpdateDelegate textUpdateCallback) {
UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
window.AddComponent<DragPanel>();
@ -55,12 +52,9 @@ namespace ConformalDecals.UI {
controller._text = text;
controller._font = font;
controller._style = style;
controller._vertical = vertical;
controller._lineSpacing = linespacing;
controller._charSpacing = charspacing;
controller._lineSpacingRange = lineSpacingRange;
controller._charSpacingRange = charSpacingRange;
controller._onValueChanged = textUpdateCallback;
controller.onValueChanged.AddListener(textUpdateCallback);
return controller;
}
@ -87,7 +81,7 @@ namespace ConformalDecals.UI {
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
_textBoxTMP.text = _text;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.fontAsset = _font.FontAsset;
UpdateStyleButtons();
@ -97,7 +91,7 @@ namespace ConformalDecals.UI {
public void OnLineSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_lineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
_style.LineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
UpdateLineSpacing();
OnValueChanged();
@ -107,7 +101,7 @@ namespace ConformalDecals.UI {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_lineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
_style.LineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
}
else {
Logging.LogWarning("Line spacing value '{text}' could not be parsed.");
@ -120,7 +114,7 @@ namespace ConformalDecals.UI {
public void OnCharSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_charSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
_style.CharSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
UpdateCharSpacing();
OnValueChanged();
@ -130,7 +124,7 @@ namespace ConformalDecals.UI {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_charSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
_style.CharSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
}
else {
Logging.LogWarning("Char spacing value '{text}' could not be parsed.");
@ -143,55 +137,39 @@ namespace ConformalDecals.UI {
public void OnBoldUpdate(bool state) {
if (_ignoreUpdates) return;
if (state)
_style |= FontStyles.Bold;
else
_style &= ~FontStyles.Bold;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_style.Bold = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnItalicUpdate(bool state) {
if (_ignoreUpdates) return;
if (state)
_style |= FontStyles.Italic;
else
_style &= ~FontStyles.Italic;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_style.Italic = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnUnderlineUpdate(bool state) {
if (_ignoreUpdates) return;
if (state)
_style |= FontStyles.Underline;
else
_style &= ~FontStyles.Underline;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_style.Underline = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnSmallCapsUpdate(bool state) {
if (_ignoreUpdates) return;
if (state)
_style |= FontStyles.SmallCaps;
else
_style &= ~FontStyles.SmallCaps;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_style.SmallCaps = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnVerticalUpdate(bool state) {
if (_ignoreUpdates) return;
_vertical = state;
_style.Vertical = state;
OnValueChanged();
}
@ -199,7 +177,7 @@ namespace ConformalDecals.UI {
private void Start() {
_textBoxTMP = ((TMP_InputField) _textBox);
_textBoxTMP.text = _text;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.fontAsset = _font.FontAsset;
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
@ -210,7 +188,7 @@ namespace ConformalDecals.UI {
}
private void OnValueChanged() {
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
onValueChanged.Invoke(_text, _font, _style);
}
private void UpdateStyleButtons() {
@ -226,7 +204,7 @@ namespace ConformalDecals.UI {
}
else {
_boldButton.interactable = true;
_boldButton.isOn = (_style & FontStyles.Bold) != 0;
_boldButton.isOn = _style.Bold;
}
if (_font.Italic) {
@ -239,7 +217,7 @@ namespace ConformalDecals.UI {
}
else {
_italicButton.interactable = true;
_italicButton.isOn = (_style & FontStyles.Italic) != 0;
_italicButton.isOn = _style.Italic;
}
if (_font.Underline) {
@ -252,7 +230,7 @@ namespace ConformalDecals.UI {
}
else {
_underlineButton.interactable = true;
_underlineButton.isOn = (_style & FontStyles.Underline) != 0;
_underlineButton.isOn = _style.Underline;
}
if (_font.SmallCaps) {
@ -265,10 +243,10 @@ namespace ConformalDecals.UI {
}
else {
_smallCapsButton.interactable = true;
_smallCapsButton.isOn = (_style & FontStyles.SmallCaps) != 0;
_smallCapsButton.isOn = _style.SmallCaps;
}
_verticalButton.isOn = _vertical;
_verticalButton.isOn = _style.Vertical;
_ignoreUpdates = false;
}
@ -276,8 +254,8 @@ namespace ConformalDecals.UI {
private void UpdateLineSpacing() {
_ignoreUpdates = true;
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _lineSpacing);
((TMP_InputField) _lineSpacingTextBox).text = $"{_lineSpacing:F1}";
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _style.LineSpacing);
((TMP_InputField) _lineSpacingTextBox).text = $"{_style.LineSpacing:F1}";
_ignoreUpdates = false;
}
@ -285,8 +263,8 @@ namespace ConformalDecals.UI {
private void UpdateCharSpacing() {
_ignoreUpdates = true;
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _charSpacing);
((TMP_InputField) _charSpacingTextBox).text = $"{_charSpacing:F1}";
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _style.CharSpacing);
((TMP_InputField) _charSpacingTextBox).text = $"{_style.CharSpacing:F1}";
_ignoreUpdates = false;
}

View File

@ -30,15 +30,9 @@ namespace ConformalDecals.Util {
}
public static string ParseString(ConfigNode node, string valueName, bool isOptional = false, string defaultValue = "") {
if (node.HasValue(valueName)) return node.GetValue(valueName);
if (isOptional) {
return defaultValue;
}
else {
throw new FormatException($"Missing value for {valueName}");
}
if (!node.HasValue(valueName)) throw new FormatException($"Missing value for {valueName}");
return node.GetValue(valueName);
}
public static bool ParseStringIndirect(ref string value, ConfigNode node, string valueName) {

View File

@ -3,10 +3,9 @@ v0.2.3
- Fixes:
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
- Fixed text decals having zero size when they had only whitespace or an empty string.
- Fixed decals having drag and causing issues when using FAR.
- Fixed broken saving of text decals in certain circumstances.
- Fixed text decals having zero size when they had only whitespace or an empty string
- Fixed decals having drag and causing issues when using FAR
v0.2.2
------
- Fixes: