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2 Commits

Author SHA1 Message Date
98f774b2ae More font fixes and UI changes
- Lowered step size for decal size and depth to 1cm.
 - Changed default max size to 10m.
 - Text decals now show as a circle if they contain only whitespace.
 - Fixed font name in config and defaulted to Calibri if its missing
2020-11-16 15:05:55 -08:00
d31576fb0b Fix font saving and rendering 2020-11-16 14:44:07 -08:00
7 changed files with 39 additions and 20 deletions

View File

@ -52,7 +52,7 @@ PART
name = ModuleConformalText
text = Text
font = Calibri SDF
fontName = Calibri SDF
fillColor = #000000FF
outlineColor = #FFFFFFFF
fillEnabled = true

View File

@ -31,7 +31,7 @@ namespace ConformalDecals {
[KSPField] public bool scaleAdjustable = true;
[KSPField] public float defaultScale = 1;
[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
[KSPField] public Vector2 scaleRange = new Vector2(0, 10);
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
@ -60,19 +60,19 @@ namespace ConformalDecals {
// INTERNAL VALUES
[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
UI_FloatRange(stepIncrement = 0.05f)]
UI_FloatRange()]
public float scale = 1.0f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
UI_FloatRange(stepIncrement = 0.02f)]
UI_FloatRange()]
public float depth = 0.2f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange(stepIncrement = 0.05f)]
UI_FloatRange()]
public float opacity = 1.0f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange(stepIncrement = 0.05f)]
UI_FloatRange()]
public float cutoff = 0.5f;
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
@ -215,7 +215,7 @@ namespace ConformalDecals {
foreach (var keyword in _decalMaterial.shaderKeywords) {
this.Log($"keyword: {keyword}");
}
if (HighLogic.LoadedSceneIsEditor) {
UpdateTweakables();
}
@ -512,7 +512,7 @@ namespace ConformalDecals {
cutoffField.guiActiveEditor = cutoffAdjustable;
wearField.guiActiveEditor = useBaseNormal;
var steps = 40;
var steps = 20;
if (scaleAdjustable) {
var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
@ -521,7 +521,7 @@ namespace ConformalDecals {
var scaleEditor = (UI_FloatRange) scaleField.uiControlEditor;
scaleEditor.minValue = minValue;
scaleEditor.maxValue = maxValue;
scaleEditor.stepIncrement = (maxValue - minValue) / steps;
scaleEditor.stepIncrement = 0.01f; //1cm
scaleEditor.onFieldChanged = OnSizeTweakEvent;
}
@ -532,7 +532,7 @@ namespace ConformalDecals {
var depthEditor = (UI_FloatRange) depthField.uiControlEditor;
depthEditor.minValue = minValue;
depthEditor.maxValue = maxValue;
depthEditor.stepIncrement = (maxValue - minValue) / steps;
depthEditor.stepIncrement = 0.01f; //1cm
depthEditor.onFieldChanged = OnSizeTweakEvent;
}

View File

@ -94,12 +94,25 @@ namespace ConformalDecals {
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
text = WebUtility.UrlDecode(ParseUtil.ParseString(node, "text"));
font = DecalConfig.GetFont(ParseUtil.ParseString(node, "font", true, "Calibri SDF"));
string textRaw = "";
if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
text = WebUtility.UrlDecode(textRaw);
}
string fontName = "";
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
font = DecalConfig.GetFont(fontName);
}
else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
int styleInt = 0;
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) style = (FontStyles) styleInt;
if (!ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor")) fillColor = Color.magenta;
if (!ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor")) outlineColor = Color.magenta;
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
style = (FontStyles) styleInt;
}
ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
if (HighLogic.LoadedSceneIsGame) {
// For some reason, rendering doesnt work right on the first frame a scene is loaded
@ -210,12 +223,12 @@ namespace ConformalDecals {
public override void OnDestroy() {
if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
// close all UIs
if (_textEntryController != null) _textEntryController.Close();
if (_fillColorPickerController != null) _fillColorPickerController.Close();
if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
base.OnDestroy();
}

View File

@ -32,6 +32,7 @@ namespace ConformalDecals.Text {
/// The text formatted with newlines for vertical text
public string FormattedText {
get {
if (string.IsNullOrWhiteSpace(Text)) return "•";
if (Vertical) {
return Regex.Replace(Text, @"(.)", "$1\n");
}

View File

@ -272,14 +272,14 @@ namespace ConformalDecals.Text {
}
}
GL.Clear(false, true, Color.black); //KSP doesnt clear render textures before using them so we need to clear afterwards, as well. Thanks Squad.
GL.PopMatrix();
// COPY TEXTURE BACK INTO RAM
RenderTexture.active = renderTex;
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
texture.Apply();
GL.Clear(false, true, Color.black); //KSP doesnt clear render textures before using them so we need to clear afterwards, as well. Thanks Squad.
GL.PopMatrix();
// RELEASE RENDERTEX
RenderTexture.ReleaseTemporary(renderTex);

View File

@ -1,6 +1,11 @@
v0.2.4
- Fixes:
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
- Fixed fonts not saving correctly.
- Changes:
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
v0.2.3
------