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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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a6d58690f9
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a6d58690f9 | |||
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c9853049c5 |
@ -52,7 +52,7 @@ PART
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name = ModuleConformalText
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text = Text
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font = Calibri SDF
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fontName = Calibri SDF
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fillColor = #000000FF
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outlineColor = #FFFFFFFF
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fillEnabled = true
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@ -62,6 +62,7 @@ PART
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useBaseNormal = true
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scaleMode = MINIMUM
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defaultScale = 0.2
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defaultDepth = 0.2
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defaultCutoff = 0.5
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}
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Binary file not shown.
@ -6,8 +6,8 @@
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{
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"MAJOR":0,
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"MINOR":2,
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"PATCH":3,
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"BUILD":1
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"PATCH":4,
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"BUILD":0
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},
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"KSP_VERSION":
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{
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@ -1,4 +1,4 @@
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# Conformal Decals v0.2.3
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# Conformal Decals v0.2.4
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[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
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![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
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@ -31,7 +31,7 @@ namespace ConformalDecals {
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[KSPField] public bool scaleAdjustable = true;
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[KSPField] public float defaultScale = 1;
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[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
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[KSPField] public Vector2 scaleRange = new Vector2(0, 5);
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[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
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@ -60,19 +60,19 @@ namespace ConformalDecals {
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// INTERNAL VALUES
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[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(stepIncrement = 0.05f)]
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UI_FloatRange()]
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public float scale = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(stepIncrement = 0.02f)]
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UI_FloatRange()]
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public float depth = 0.2f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(stepIncrement = 0.05f)]
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UI_FloatRange()]
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public float opacity = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(stepIncrement = 0.05f)]
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UI_FloatRange()]
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public float cutoff = 0.5f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
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@ -215,7 +215,7 @@ namespace ConformalDecals {
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foreach (var keyword in _decalMaterial.shaderKeywords) {
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this.Log($"keyword: {keyword}");
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}
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if (HighLogic.LoadedSceneIsEditor) {
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UpdateTweakables();
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}
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@ -512,7 +512,7 @@ namespace ConformalDecals {
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cutoffField.guiActiveEditor = cutoffAdjustable;
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wearField.guiActiveEditor = useBaseNormal;
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var steps = 40;
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var steps = 20;
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if (scaleAdjustable) {
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var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
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@ -521,7 +521,7 @@ namespace ConformalDecals {
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var scaleEditor = (UI_FloatRange) scaleField.uiControlEditor;
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scaleEditor.minValue = minValue;
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scaleEditor.maxValue = maxValue;
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scaleEditor.stepIncrement = (maxValue - minValue) / steps;
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scaleEditor.stepIncrement = 0.01f; //1cm
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scaleEditor.onFieldChanged = OnSizeTweakEvent;
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}
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@ -532,7 +532,7 @@ namespace ConformalDecals {
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var depthEditor = (UI_FloatRange) depthField.uiControlEditor;
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depthEditor.minValue = minValue;
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depthEditor.maxValue = maxValue;
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depthEditor.stepIncrement = (maxValue - minValue) / steps;
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depthEditor.stepIncrement = 0.01f; //1cm
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depthEditor.onFieldChanged = OnSizeTweakEvent;
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}
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@ -94,12 +94,25 @@ namespace ConformalDecals {
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public override void OnLoad(ConfigNode node) {
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base.OnLoad(node);
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text = WebUtility.UrlDecode(ParseUtil.ParseString(node, "text"));
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font = DecalConfig.GetFont(ParseUtil.ParseString(node, "font", true, "Calibri SDF"));
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string textRaw = "";
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if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
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text = WebUtility.UrlDecode(textRaw);
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}
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string fontName = "";
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if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
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font = DecalConfig.GetFont(fontName);
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}
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else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
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int styleInt = 0;
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if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) style = (FontStyles) styleInt;
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if (!ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor")) fillColor = Color.magenta;
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if (!ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor")) outlineColor = Color.magenta;
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if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
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style = (FontStyles) styleInt;
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}
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ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
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ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
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if (HighLogic.LoadedSceneIsGame) {
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// For some reason, rendering doesnt work right on the first frame a scene is loaded
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@ -210,12 +223,12 @@ namespace ConformalDecals {
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public override void OnDestroy() {
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if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
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// close all UIs
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if (_textEntryController != null) _textEntryController.Close();
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if (_fillColorPickerController != null) _fillColorPickerController.Close();
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if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
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base.OnDestroy();
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}
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@ -32,6 +32,7 @@ namespace ConformalDecals.Text {
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/// The text formatted with newlines for vertical text
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public string FormattedText {
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get {
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if (string.IsNullOrWhiteSpace(Text)) return "•";
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if (Vertical) {
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return Regex.Replace(Text, @"(.)", "$1\n");
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}
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@ -272,13 +272,14 @@ namespace ConformalDecals.Text {
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}
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}
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GL.PopMatrix();
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// COPY TEXTURE BACK INTO RAM
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RenderTexture.active = renderTex;
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texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
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texture.Apply();
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GL.Clear(false, true, Color.black); //KSP doesnt clear render textures before using them so we need to clear afterwards, as well. Thanks Squad.
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GL.PopMatrix();
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// RELEASE RENDERTEX
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RenderTexture.ReleaseTemporary(renderTex);
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@ -11,7 +11,6 @@ namespace ConformalDecals.UI {
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[Serializable]
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public delegate void TextUpdateDelegate(string newText, DecalFont newFont, FontStyles style, bool vertical, float linespacing, float charspacing);
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[SerializeField] private Selectable _textBox;
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[SerializeField] private Button _fontButton;
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@ -40,7 +39,10 @@ namespace ConformalDecals.UI {
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private FontMenuController _fontMenu;
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private bool _ignoreUpdates;
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private bool _ignoreUpdates;
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private bool _isLocked;
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private string _lockString;
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private static int _lockCounter;
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public static TextEntryController Create(
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string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
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@ -70,6 +72,18 @@ namespace ConformalDecals.UI {
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Destroy(gameObject);
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}
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public void SetControlLock(string value = null) {
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if (_isLocked) return;
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InputLockManager.SetControlLock(_lockString);
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_isLocked = true;
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}
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public void RemoveControlLock(string value = null) {
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if (!_isLocked) return;
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InputLockManager.RemoveControlLock(_lockString);
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_isLocked = false;
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}
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public void OnTextUpdate(string newText) {
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this._text = newText;
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@ -195,12 +209,15 @@ namespace ConformalDecals.UI {
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OnValueChanged();
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}
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private void Start() {
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_lockString = $"ConformalDecals_TextEditor_{_lockCounter++}";
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_textBoxTMP = ((TMP_InputField) _textBox);
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_textBoxTMP.text = _text;
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_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
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_textBoxTMP.fontAsset = _font.FontAsset;
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_textBoxTMP.onSelect.AddListener(SetControlLock);
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_textBoxTMP.onDeselect.AddListener(RemoveControlLock);
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_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
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@ -209,6 +226,10 @@ namespace ConformalDecals.UI {
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UpdateCharSpacing();
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}
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private void OnDestroy() {
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RemoveControlLock();
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}
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private void OnValueChanged() {
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_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
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}
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@ -1,3 +1,14 @@
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v0.2.4
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------
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- Fixes:
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- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
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- Fixed fonts not saving correctly.
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- Changes:
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- Lowered step size for decal size and depth to 1cm.
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- Changed default max size to 5m.
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- Changed default text decal size to 0.2m
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- Text decals now show as a circle if they contain only whitespace.
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v0.2.3
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------
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- Fixes:
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