mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace ConformalDecals {
|
|
public class ProjectionPartTarget : IProjectionTarget {
|
|
public const string NodeName = "PART_TARGET";
|
|
|
|
// enabled flag
|
|
public bool enabled;
|
|
|
|
public readonly Part part;
|
|
public readonly List<ProjectionMeshTarget> meshTargets = new List<ProjectionMeshTarget>();
|
|
|
|
|
|
public ProjectionPartTarget(Part part, bool useBaseNormal) {
|
|
this.part = part;
|
|
|
|
foreach (var renderer in part.FindModelComponents<MeshRenderer>()) {
|
|
var target = renderer.transform;
|
|
var filter = target.GetComponent<MeshFilter>();
|
|
|
|
// check if the target has any missing data
|
|
if (!ProjectionMeshTarget.ValidateTarget(target, renderer, filter)) continue;
|
|
|
|
// create new ProjectionTarget to represent the renderer
|
|
var projectionTarget = new ProjectionMeshTarget(target, part.transform, renderer, filter.sharedMesh, useBaseNormal);
|
|
|
|
// add the target to the list
|
|
meshTargets.Add(projectionTarget);
|
|
}
|
|
}
|
|
|
|
public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
|
|
enabled = false;
|
|
foreach (var meshTarget in meshTargets) {
|
|
enabled |= meshTarget.Project(orthoMatrix, projector, projectionBounds);
|
|
}
|
|
|
|
return enabled;
|
|
}
|
|
|
|
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
|
|
if (!enabled) return;
|
|
|
|
foreach (var target in meshTargets) {
|
|
target.Render(decalMaterial, partMPB, camera);
|
|
}
|
|
}
|
|
}
|
|
} |