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KSP-Conformal-Decals/Source/ConformalDecals/Text/TextRenderer.cs

112 lines
3.9 KiB
C#

using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals.Text {
[KSPAddon(KSPAddon.Startup.FlightAndEditor, true)]
public class TextRenderer : MonoBehaviour {
public static TextRenderer Instance {
get {
if (!_instance._isSetup) {
_instance.Setup();
}
return _instance;
}
}
public const TextureFormat TextTextureFormat = TextureFormat.Alpha8;
public const RenderTextureFormat TextRenderTextureFormat = RenderTextureFormat.R8;
private const string BlitShader = "ConformalDecals/TMP_Blit";
private const int MaxTextureSize = 4096;
private static TextRenderer _instance;
private bool _isSetup;
private TextMeshPro _tmp;
private GameObject _cameraObject;
private Camera _camera;
private Material _blitMaterial;
private void Start() {
if (_instance._isSetup) {
Debug.Log("[ConformalDecals] Duplicate TextRenderer created???");
}
Debug.Log("[ConformalDecals] Creating TextRenderer Object");
_instance = this;
DontDestroyOnLoad(gameObject);
}
public void Setup() {
if (_isSetup) return;
Debug.Log("[ConformalDecals] Setting Up TextRenderer Object");
_tmp = gameObject.AddComponent<TextMeshPro>();
_tmp.renderer.enabled = false; // dont automatically render
_cameraObject = new GameObject("ConformalDecals text camera");
_cameraObject.transform.parent = transform;
_cameraObject.transform.SetPositionAndRotation(Vector3.back, Quaternion.identity);
_camera = _cameraObject.AddComponent<Camera>();
_camera.enabled = false; // dont automatically render
_camera.orthographic = true;
_camera.depthTextureMode = DepthTextureMode.None;
_camera.nearClipPlane = 0.1f;
_camera.farClipPlane = 2f;
_isSetup = true;
_blitMaterial = new Material(Shabby.Shabby.FindShader(BlitShader));
}
public Texture2D RenderToTexture(Texture2D texture2D, TMP_FontAsset font, string text, float fontSize, float pixelDensity) {
// generate text mesh
_tmp.SetText(text);
_tmp.font = font;
_tmp.fontSize = fontSize;
_tmp.ForceMeshUpdate();
// calculate camera and texture size
var mesh = _tmp.mesh;
var bounds = mesh.bounds;
var width = Mathf.NextPowerOfTwo((int) (bounds.size.x * pixelDensity));
var height = Mathf.NextPowerOfTwo((int) (bounds.size.y * pixelDensity));
_camera.orthographicSize = height / pixelDensity / 2;
_camera.aspect = (float) width / height;
_cameraObject.transform.localPosition = new Vector3(bounds.center.x, bounds.center.y, -1);
width = Mathf.Min(width, MaxTextureSize);
height = Mathf.Max(height, MaxTextureSize);
// setup render texture
var renderTex = RenderTexture.GetTemporary(width, height, 0, TextRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
_camera.targetTexture = renderTex;
// setup material
_blitMaterial.SetTexture(PropertyIDs._MainTex, font.atlas);
_blitMaterial.SetPass(0);
// draw the mesh
Graphics.DrawMeshNow(mesh, _tmp.renderer.localToWorldMatrix);
var request = AsyncGPUReadback.Request(renderTex, 0, TextTextureFormat);
request.WaitForCompletion();
if (request.hasError) {
throw new Exception("[ConformalDecals] Error encountered trying to request render texture data from the GPU!");
}
}
}
}